RosenMcStern
Mongoose
kintire said:Rurik said:I agree that there are flaws in how AP are implemented (arbitrary values by weapon, no Str consideration), but I do not believe the system is bad, and it models combat with really big really strong foes pretty well.
Its completely unrealistic, and it models combat between normal people really poorly. Try, for example, a swashbuckling encounter between a King's Musketeer and a Cardinal's Guard. Weapon skills around 80-90%, rapiers, no armour to speak of. There is one roll, and only one, that matters at all: the strike rank determination. Unless the faster character is extremely unlucky, he's won the fight right there.
Please take note that you are, at the very least, the only one who is so drastic against APs. We agree that the all-or-nothing model suggested in the new update models a rapier duel much better than using APs (but please not that it was not the case in RQ3, in which every weapon could with stand a blow of an equivalent weapon without giving way or breaking), but not all combats are swashbuckling duels. Do you really think that the INT 9 Great Troll with his Troll Maul parries by "anticipating the opponent's move and deflecting the force of his blow to the side"? He just places the tree trunk with a "maul" label on it that he is wielding in the way of his foes' weapon. And this is better modeled with APs, although skill still plays an important role here.