Pete Nash said:[Weapon metallurgy has to be advanced enough to be able to make reliable weapons. But it is also a question of body armour too. As armour improved in the middle ages, the size of shields diminished until they were abandoned altogether and weapons like the daneaxe, greatsword, and poleaxe became king.
Its very difficult to say exactly when the weapon started being used as a major part of defence rather than just relying on the shield. The earliest surviving European fighting manual we have, dates from the late thirteenth century and concerns sword and buckler combat (which requires parrying with the weapon). There may be examples of weapon parries in the Viking sagas too, but I don't have them to hand at the moment (My desk is buried up to my eyes in ancient Rome research material!)
I really like where you are coming from. Quite a few good points and ideas. You might just tempt me into looking at that GM's Guide.
Most accounts I've seen indicate that the parry didn't really develope unitl around the 15\16th centuries. THat was the time that the metalurgy had reached the point where it was practical to try to parry with a blade rather than risk destroying that very expensive sword. Natually, there were exceptions, for instance, those with superior quality weapons in any era could probably get away with it.
I saw something the other day where it was pointed out that most of the forms of Kenjutsu developed during or after the Sengoku era, just when the Katana had been made into a weapon capable of being used to parry and beat.
THe same is true of European fencing, it really developed once the quality of the swords was good enough to withstand a parry without shattering.
Curiously, this all coincides with the development of firearms, so it is quite possible that sword combat developed because of metallurgical improvements needed for firearms.
BTW, Are you working on a Roman supplement???
Yep, that's me. I also co-developed with Loz the new magic system for Elric of Melnibone. So if you read that and go "arrck!" in horror, then its probably my fault, not his...
I'm always grinding away at rules development - seeking consistency, stability and elegance... but unfortunately there can be many months between initial conception, forwarding my ideas to Loz and severe playtesting, before they might see final publication. I have many ideas in the pipeline, but you guys seem to be working well on developing your own alternative rules suggestions!
Anyway, I best shut up now. I seem to be talking more about history than useful rules ideas!
You sound like the sort of person that several of us have wanted to see at Mongoose. I'm all for rules development, consistency, stability, and elegance.
Some of us have been playing RQ so long, we are used to working on alternate rules. We've been doing alternate stuff for MRQ since it came out. Getting us all to agree on the alternate rules is the tricky part. It hard to tell what will go over well with the majority and what won't. About the only thing that I did that wen't over well universally was the alternate armor table, and I was surprised that it was so popular.
Keep the history stuff coming. It is one of the best tools for developing these sort of rules.