baithammer said:
We have several asteroids and of course a lot of man made debris in orbit, some of which are big enough to provide cover.
Perhaps I should clarify the statement. Earth has not captured any meaningful orbital companions. Yes, we do have the odd teeny space object in one of the Lagrangian point or in orbit. There's a tiny 2nd moon about 120m x 300 m orbiting 250,000km away. But it's not large enough or close enough to provide any sort of cover or concealment. To use cover on approach you need a significantly large object, but also close enough to be useful. The moon is large enough to provide both cover and concealment - but the distance it is from earth means you can't engage a target hiding being it anyways. Thus it's not germane to this specific discussion. It's not coming up behind a mountain range to attack the target immediately below.
baithammer said:
Or you know, find a large enough object to mask the fighters frame and use it on approach.
Exactly. The object must be both close enough to the target and large enough to provide meaningful cover. If both of those conditions are not present then small craft like fighters cannot take advantage of this to conceal their approach or use it to avoid incoming fire. To be clear, concealment and cover are two different concepts. Concealment obscures you but provides no protection, cover can both obscure and provide additional protection.
baithammer said:
Only if your having to counter crafts momentum, which isn't required for evasion.
So long as you are ok with evading away from your target, this is correct. However if you are on a course towards your target you would evade in a spherical area around your course path, but you would need, at some point, to return to the original course path. If you evade continually to the 'right' of your course that works, but you are now also moving away from the target. This also doesn't work if you are trying to stay within range of your target, especially if you are talking about two ships. If you are orbiting your target to attack and staying within say 10,000m you will have to continually expend thrust points to not only move around the object, but maintaining the same distance. This assumes your target isn't trying to run away. It gets very complicated very fast.
baithammer said:
Only if your having to counter crafts momentum, which isn't required for evasion.
Atmospheric evasion requires far more energy and is extremely limited in the direction of the maneuvers. ( In fact in order to gain agility your bleeding speed to do so.) [/quote]
Yes, and no. It actually requires, for many aerospace maneuvers, very little energy to bleed off momentum or to make an evasive maneuver. This is because you are using the atmosphere in a positive manner. The amount of energy needed to deploy flaps, move a rudder or aerilon, is very tiny. The effect that you will get, however, is huge.
You are right in that when you do many maneuvers you are going to bleed energy and it requires more energy to be applied to get back to where you are going. But this is only applicable some times. If you are doing a maneuver that takes you from high to low then you give yourself a net ADD of energy. Which is why, especially in prop-drive era, it was always advantageous to be in the high position so you could dive on your opponent and use the energy to your advantage. In space you have this around a gravity well. You can use a strong gravity well to increase your momentum and sling yourself around a large enough object to get a speed advantage. But if you are deep in the gravity well and going out then you have to expend more energy than a ship that is not in the gravity well.
baithammer said:
Only if your having to counter crafts momentum, which isn't required for evasion.
Which is a misunderstanding of what a dogfight is, conflating it with jousting and not taking into account m-drive mechanics which eliminates a lot of limitations of conventional space fighters.
A dog fight is the point where opponents are able to use maneuvers to limit exposure in a fight, hence why there are no missile dogfights.
At longer ranges turret traverse is so small in deviation that it provides almost complete advantage to the turret holder, at close range turret traverse deviation becomes much greater and allows for evasion of high g craft. ( Smaller turrets in general do much better than larger ones which is mostly reflected in the rules.)[/quote]
How so? A dogfight in an atmosphere is much different than one in space. The example I gave was using newtonian physics. Star Wars, for example, had magical drives and snub fighters use 'etheric rudders and aerilons' to perform aerial acrobatics in space. Two fleets, in newtonian space, that are accelerating towards one another at 1G for an hour would have to apply reverse thrust of 1g for an hour to come to a relative stop. Assuming they interpenetrated with opposite course headings, they would still have to apply 1G for an hour to simply cancel their momentum and come to a relative stop. Until they applied the reverse thrust they would still not be able to stay in engagement range because they are still travelling along their original headings. Ergo I used a jousting analogy because that's how it would work. Applying thust to your base course just changes your angle. Only by applying reverse thrust can you slow or halt your original momentum.
Dogfights in space, with ships that have turrets, at least in Traveller universe, are meaningless. There are no firing arcs so all weapons can be brought to bear. There is no vulnerability from behind so there's no need to try and get behind a target. Aircraft weapons need to have targets in front of them. Right now I think the highest off-bore sight capability is around 60 degrees (i.e. the pilot using his helmet-mounted targetting display can engage an enemy aircraft 60 degrees off the current angle of his aircraft). That's a huge change over what it used to be, but in Traveller it's considered 360 degrees, so none of the concepts really translate. The game has structured it so that you have small craft swarming around each other trying to get an advantage. It's probably almost more like a Robotech type cartoon space dogfight than an aerial one. Where are the Veritech's in Traveller??? Or the Min-May's for that matter?

She could just sing her opponents into doing nothing.
baithammer said:
Only if your having to counter crafts momentum, which isn't required for evasion.
Assuming your humping the object, what I'm referring to is an object large enough to block at range the sensors of an engaged target, this allows for approach while minimizing the chance of detection.
Do to objectives generally being localized points which do accumulate debris there is a chance of using this tactic but just like any terrain based strategy only works in specific cases.[/quote]
The moon provides some blockage in a cone-shape from earth-based sensors. But if we had space-based society we'd have sensor stations both above and below the elliptical plane that would negate any blind spot. Not to mention far-side moon-based sensors. Sensors are dirt cheap in the future. There's no reason to expect an enemy worth fighting over is going to be blinded by such a simple and cheap fix.
baithammer said:
Only if your having to counter crafts momentum, which isn't required for evasion.
But, these systems do a great job in demonstrating the need to understand the dynamics of a vacuum base environment, which is very different from atmospheric flight models.[/quote] They are very different. And really the simulators do present a great reason why it's totally un-fun to simulate newtonian space combat.
baithammer said:
Only if your having to counter crafts momentum, which isn't required for evasion.
Nasa is studying a new drive system that appears to use direct electrical energy to generate thrust in a vacuum with no intended propellant ( Nasa is trying to see if propellant is coming from a number of sources, such as shedding of the containment walls.), totally high energy but low thrust design but its raising some interesting questions.[/quote]
Are you talking about EM drive? It's still a bit controversial, though last I read it wasn't being dismissed outright any more. It's still a bit of a head scratcher. NASA has been working on other forms of propulsion like Ion drives, but they do require some propellant, but very, very little compared to reaction drives.
baithammer said:
Only if your having to counter crafts momentum, which isn't required for evasion.
I don't want to give the impression that dogfighting is some holy grenade to beat all other tactics or fighters are somehow knights of the battlefield, but they still have a number of ways in which they can be employed to effect.
One of the biggest uses would be gain air superiority against planetary objectives and can be far cheaper for in system patrols than larger craft. ( Considering you can add a full bridge, staterooms and a spare shift.)
[/quote]
I don't see it that way either. Traveller tech has never emphasized small craft as the main threat. Basically they should be a threat to any ship, and the best counter to them is small craft of your own.
I'm not sure about air superiority against a planetary foe. For one thing for them to do anything to the planet below they'd have to enter the atmosphere. Secondly they would be vulnerable to planetary based weapons, especially missiles. They would be handy to quickly engage any craft coming up from the surface though, especially if you were trying to impose a blockade.