arcador said:
You can place high-intensity upgrade which grants AP2 to lasers. That is, in the situation with a lot of armour, effectively 2 more damage. Sh*t gets real from the pulses.
I thought about that Intense Focus upgrade but it seemed to me that going with the Very High Yield would be more effective. Both upgrades requires 2 Advantage slots but Intense Focus works only with lasers and particle beams and is useful only when the target is armored. VHY's "change 1's and 2's to 3", on the other hand, works with any weapon and in every situation whether the target is armored or not.
Example:
Two scoutships with inexperienced gunners (Gunnery 0) encounter a pirate, SS Blackbeard, which has 5 points of armor.
HMS Ranger has Intense Focus on a pulse laser giving 2D + 2AP penetration. Ranger hits, rolls a mighty 3 (a 2 and a 1) for damage and its Intense Focus bonus makes that essentially a 5 versus Blackbeard's armor, causing the shot to do no damage.
HMS Explorer also has a pulse laser but with VHY. Rolling the same 2 and 1 for damage, VHY upgrades the rolls to two 3's for 6 points of damage. 5 of these points are absorbed by Blackbeard's armor leaving 1 to punch through Blackbeard's armor.
If the pirate didn't have any armor, the IF pulse laser would have done 3 points of damage. However, the VHY's damage rolls would still have been upgraded to 6 points of damage to make the hit even more effective. Essentially, VHY provides the armor piercing capability of IF by increasing the minimum possible damage per damage die by two points. Because VHY is increasing pure damage, it will always come into use. Against unarmored targets, IF's bonus is never used, essentially wasting two Advantage slots.
At least, that's the way I perceive it to work. I admit I may be missing something.