My 50 ton heavy fighter (TL15):
streamlined hull
15 points of bonded superdense armor
Radiation Shielding
9-g maneuver drive
10-g High Burn Thruster (reaction drive) - High Technology, triple fuel efficient; TL 13
5 tons reaction fuel - 50 Thrust points worth
Dual cockpit - Pilot and Electronic warfare. Either could operate the weapon depending on circumstances.
Computer/25 - usually running Evade/2 and Fire Control/2
Fusion Barbette - 5D damage + radiation; reduced power due to being a firmpoint mount
4 ton TL15 fusion plant - produces 80 power; ship uses 77 at full draw. Running at minimum basic power would free up 5 points if necessary.
1 ton power plant fuel - 4 weeks operation (because of the minimum allowed)
Advanced Sensors - +2 on Sensor related checks
Countermeasure Suite - +4 on electronic warfare checks (+6 total with sensors)
Total cost is MCr51.165, plus MCr6 for the typical software. Doesn't include any discount for standard designs. 5 tons of free space (more reaction fuel? vehicle-scale weapons for atmospheric use?).
It could very likely be better, but I would take it over any of baithammers designs. Or the poorly armed preexisting one. Even if it does lose the dogfighting roll, as it mounts a turret it can still fire. And the armor is enough to protect against lasers and most missiles (Standard ones can potentially do some damage, while advanced or nuclear ones can deal damage on average. The average electronic warfare check (roll 7, +6 from the hardware = 13) is enough to remove 3 missiles shot at it/round (plus, that isn't counting the operators skill). The fusion barbette packs enough punch to get through even the heaviest of armors, and can be even better if made Very High Yield (raising the damage from an average of 17.5 to 20, or from 2.5 to 5 against 15 points of armor.)
I've having a bit of a problem coming up with a 10 ton fighter that can be a credible threat to military vessels, however. Probably because that isn't what they are for. Though mounting a Long Range, High Energy laser drill would give it the same range as a typical laser, and deal an average of 14.67 damage per shot. Almost enough to get through all armor. It would need a more powerful than normal computer, however, to run the Fire Control software necessary to make up for the -3 DM that using a laser drill as a weapon has. THe only other way it can be a credible threat to military ships is if it and a lot of its buddies fired enough missiles to overwhelm a ships point defenses.
streamlined hull
15 points of bonded superdense armor
Radiation Shielding
9-g maneuver drive
10-g High Burn Thruster (reaction drive) - High Technology, triple fuel efficient; TL 13
5 tons reaction fuel - 50 Thrust points worth
Dual cockpit - Pilot and Electronic warfare. Either could operate the weapon depending on circumstances.
Computer/25 - usually running Evade/2 and Fire Control/2
Fusion Barbette - 5D damage + radiation; reduced power due to being a firmpoint mount
4 ton TL15 fusion plant - produces 80 power; ship uses 77 at full draw. Running at minimum basic power would free up 5 points if necessary.
1 ton power plant fuel - 4 weeks operation (because of the minimum allowed)
Advanced Sensors - +2 on Sensor related checks
Countermeasure Suite - +4 on electronic warfare checks (+6 total with sensors)
Total cost is MCr51.165, plus MCr6 for the typical software. Doesn't include any discount for standard designs. 5 tons of free space (more reaction fuel? vehicle-scale weapons for atmospheric use?).
It could very likely be better, but I would take it over any of baithammers designs. Or the poorly armed preexisting one. Even if it does lose the dogfighting roll, as it mounts a turret it can still fire. And the armor is enough to protect against lasers and most missiles (Standard ones can potentially do some damage, while advanced or nuclear ones can deal damage on average. The average electronic warfare check (roll 7, +6 from the hardware = 13) is enough to remove 3 missiles shot at it/round (plus, that isn't counting the operators skill). The fusion barbette packs enough punch to get through even the heaviest of armors, and can be even better if made Very High Yield (raising the damage from an average of 17.5 to 20, or from 2.5 to 5 against 15 points of armor.)
I've having a bit of a problem coming up with a 10 ton fighter that can be a credible threat to military vessels, however. Probably because that isn't what they are for. Though mounting a Long Range, High Energy laser drill would give it the same range as a typical laser, and deal an average of 14.67 damage per shot. Almost enough to get through all armor. It would need a more powerful than normal computer, however, to run the Fire Control software necessary to make up for the -3 DM that using a laser drill as a weapon has. THe only other way it can be a credible threat to military ships is if it and a lot of its buddies fired enough missiles to overwhelm a ships point defenses.