Technetium 98
Banded Mongoose
Commercial Craft
- Page 15, Civilian Hopper
- Systems, Fuel Scoops should be removed. It's not streamlined, and it'd more than double the cost of the craft.
- Software, Intellect should be removed: it's TL11.
- Cargo should be 2t.
- Page 16, Advertising Boat
- Software, Intellect should be removed.
- Page 20, Fast Shuttle
- M-Drive should be 2.7t, MCr5.4.
- Common Areas should be MCr1.7002.
- Total/Purchase Cost should be MCr20.882, Maintenance Cost should be Cr1740/month.
- Page 22, Trade Shuttle
- M-Drive should be MCr10.8.
- Total/Purchase Cost should be MCr22.48, Maintenance Cost should be Cr1873/month.
- Page 24, Extended Range Passenger Shuttle
- Aerofins should be 4.75t, MCr0.475.
- Power Plant should be MCr2.
- Fuel Tanks should be 1.2t.
- Cargo should be 9t.
- Total/Purchase Cost should be MCr19.205, Maintenance Cost should be Cr1600/month.
- Power, Manoeuvre Drive should be 19.
- Page 27, Automated Lifeboat
- '...for a cost of MCr0.36' should be '...for a cost of MCr0.36.'
- Systems, Fuel Scoops should be removed.
- Software, Intellect should be removed.
- Cargo should be 0t.
- Page 28, Freight Handler Pod
- '... with the use of two grappling arms and these...' should be '... with the use of a grappling arm. These...'.
- Systems, Fuel Scoop should be removed.
- Systems, Tow Cable should be 0.06t, MCr0.0003.
- Cargo should be 1t.
- Page 29, Transporter
- For 2x 25t capacity:
- M-Drive should be Thrust 1 (60t). There's more-or-less standard notation for this in High Guard - and if it's to be a TL9 design, it can't go above Thrust 1. Maybe add a comment about it being limited to 1G for close manoeuvring?
- Systems, Fuel Scoops should be removed.
- Tow Cable should be 0.1t, MCr0.0005.
- Total/Purchase Cost should be MCr4.3155, Maintenance Cost should be Cr360/month.
- Footnote should be removed.
- For 2x 30t capacity (I like this one better!):
- M-Drive should be Thrust 1 (70t), 0.7t, MCr1.4.
- Systems, Fuel Scoops should be removed.
- Tow Cable should be 0.1t, MCr0.0005.
- Total/Purchase Cost should be MCr4.5155, Maintenance Cost should be Cr376/month.
- Power, Manoeuvre Drive should be 7.
- Footnote should be removed.
- For 2x 25t capacity:
- Page 30, Utility Pod
- Fuel Tanks should be 2 weeks of operation.
- Tow Cable should be 0.1t, MCr0.0005.
- Cargo should be 1t.
- Total/Purchase Cost should be MCr4.1055, Maintenance Cost should be Cr342/month.
- Power, Manoeuvre Drive should be 2.
- Page 31, Tradesman's Gig
- System, Fuel Scoops should be removed.
- Page 32, Belter Launch
- Fuel Tanks should be 0.1t.
- Cargo should be 12t.
- Power, Weapons should be 3.
- Page 33, Customs Launch
- Tech Level should be 10.
- Software, Intellect should be removed.
- Power, Weapons should be 3.
- Page 34, Lifeboat
- Total Cost/Purchase Cost should be MCr3.73, Maintenance Cost should be Cr311/month.
- Page 35, Medical Launch
- Power, Medical Bay should be 3. Maybe swap it with the Sensors entry.
- Page 36, Rescue Boat
- Power, Basic Ship Systems should be 6.
- Power, Manoeuvre Drive should be 18.
- In light of the higher power requirements...
- Power Plant should be Fusion (TL12), Power 30, 2t, MCr2.
- Cargo should be 1t.
- Total/Purchase Cost should be MCr22.8965, Maintenance Cost should be Cr1908/month.
- Page 37, Modular Skiff
- Tech Level should be 10.
- Page 38, Research Pinnace
- Cargo should be 4t.
- Page 39, Customs Patrol Boat
- Firmpoints can't be upgraded to double turrets, only single. Keeping the double turret...
- Tech Level should be 11.
- Fuel Tanks should be 12 weeks of operation.
- Bridge should be Holographic Controls.
- Staterooms should be MCr1.
- Software should include Intellect.
- Total/Purchase Cost should be MCr22.6575, Maintenance Cost should be Cr1888/month.
- Power, Weapons should be 7.
- Changing to two single turrets - though this'll mess with the art & deckplans.
- Tech Level should be 11.
- Fuel Tanks should be 12 weeks of operation.
- Bridge should be Holographic Controls.
- Weapons should be Single Turrets (Beam Laser) x2, 2t, MCr1.4.
- Staterooms should be MCr1.
- Software should include Intellect.
- Cargo should be 3t.
- Total/Purchase Cost should be MCr22.5575, Maintenance Cost should be Cr1880/month.
- Power, Weapons should be 8.
- Power could also be dropped to 40, but I leave that judgement to you.
- Firmpoints can't be upgraded to double turrets, only single. Keeping the double turret...
- Page 40, Fast Cutter
- Manoeuvre Drive should be 3t, MCr6.
- Cargo should be 3t.
- Total/Purchase Cost should be MCr15.93, Maintenance Cost should be Cr1328/month.
- Hull should be 20.
- Page 41, Ship-To-Ship Shuttle.
- Tech Level should be 10.
- Fuel Tanks should be 0.2t.
- Bridge should be MCr0.5.
- Sensors should be 0t, MCr0.
- Loading Belt should be MCr0.003.
- Cargo should be 32t.
- Total/Purchase Cost should be MCr8.033, Maintenance Cost should be Cr669/month.
- Remove Sensors (4) from deckplan.
- Page 42, Traffic Control Router
- I have concerns with this design, so it's a bit of a rejig. Changes are as follows:
- Chemical plant to Fusion plant: for this configuration, it'd use five tons of fuel. I can't adapt that.
- Cockpit to Bridge: Cockpits only have 24 hours of life support.
- '... a chemical-based power plant for emergencies.' should be '... a fusion power plant for emergencies.'
- Power Plant should be Fusion (TL8), Power 5, and 0.5t.
- Fuel Tanks should be 40 weeks of operation OR Fuel Tanks should be 0.0125t.
- Bridge should be (Blank), 3t, MCr0.5.
- Sensors, Improved Signal Processing should be 1t, MCr4.
- Systems, Fuel Scoops should be removed.
- Total/Purchase Cost should be MCr39.7, Maintenance Cost should be Cr3308/month.
- Power, Sensors should be 13.
- I have concerns with this design, so it's a bit of a rejig. Changes are as follows:
- Page 43, Heavy Modular Cutter
- Hull, Modular Hull should be MCr1.8.
- Cargo should be 7t.
- That's one hell of a change from deckplans. Maybe add Aerofins? That seems like an easier option, while still being - theoretically - useful.
- Total/Purchase Cost should be MCr21.33, Maintenance Cost should be Cr1778/month.
- Page 36, Homeshield Mini-Fighter
- R-Drive, High-burn Thruster (Thrust 2) should be removed.
- Power Plant should be Chemical (TL7), Power 1, 0.2t, MCr0.05.
- Fuel Tanks should be 1 week of operation, 2 hours Thrust, 0.85t.
- Total/Purchase Cost should be MCr1.33, Maintenance Cost should be Cr111/month.
- Page 47, Cyclone Ground Attack Fighter
- Armour should be 2.4t, MCr0.48.
- M-Drive should be Thrust 5.
- Weapons, Fixed Mount (Medium Autocannon) should be MCr0.03
- Weapons, Fixed Mounts (Anti-Tank Missile) x2 should be MCr0.046
- Software, Evade/2 should be Evade/1 and MCr1 - not enough bandwidth to run both.
- Total/Purchase Cost should be MCr12.816, Maintenance Cost should be Cr1068/month.
- Power, Manoeuvre Drive should be 5.
- Page 48, Moray Antique Fighter
- Fuel Tanks should be 2 weeks of operation, 2 hours Thruster, 3.05t.
- Page 49, Sentinel Escort Fighter
- Armour should be Crystaliron, Armour: 5, 2.5t, MCr0.5.
- Fuel Tanks should be 0.8t.
- Total/Purchase Cost should be MCr10.095, Maintenance Cost should be Cr841/month.
- Power, Weapons should be 4.
- Page 50, Junker
- Tech Level should be 10.
- Fuel Tanks should be 4 weeks of operation, 2 hours Thruster.
- Page 51, Kashu Multirole Fighter
- Hull, 20 tons, Streamlined, Reinforced should be MCr1.8.
- Armour should be Bonded Superdense, Armour: 10.
- Weapons, Fixed Mount (Pulse Laser) should be MCr1.1.
- Weapons, Fixed Mounts (PGHP-14) x2 should be MCr0.21.
- Total/Purchase Cost should be MCr51.5, Maintenance Cost should be Cr4292/month.
- Power, Weapons should be 3.
- Page 52, Jester Covert Operations Fighter
- Hull, 25 tons, Streamlined should be MCr1.5.
- Armour should be 2.25t, MCr0.45.
- Power Plant should be Fusion (TL12), Power 30, and MCr2.
- Power Plant, Emergency Power System should be MCr0.2.
- Weapons should be 1t.
- Total/Purchase Cost should be MCr41.385, Maintenance Cost should be Cr3449/month.
- Power, Weapons should be 4.
- Page 53, Vanguard Assault Fighter
- The armour calculation was way off, I'd seriously recommend taking another look at this one - as built, it has like 14.7t of cargo space. I'd recommend tacking on a High-Burn Drive, but either way it's going to need new deckplans.
- Page 55, Space Surveillance Boat.
- Power Plant should be Fusion (TL12), Power 15.
- Cargo should be 0t.
- Page 56, Carrier Support Craft
- Tech Level should be 12.
- Hull should be 20 tons, Streamlined.
- Fuel Tanks should be 4 weeks of operation, 0.1t. It's got room, that's the only reason.
- Computer should be Computer/10, MCr0.16.
- Cabin Space should be MCr0.075.
- Total/Purchase Cost should be MCr13.745, Maintenance Cost should be Cr1145/month.
- Page 57, Fast Launch
- Tech Level should be 11.
- Power, Weapons should be 3.
- Page 58, Fighting Launch
- Tech Level should be 11.
- Armour should be Crystaliron, Armour: 10.
- Power, Weapons should be 3.
- Page 60, SEW Boat
- Hull, Radiation Shielding should be MCr1.
- Power Plant should be MCr3.
- Fuel Tanks should be 2 weeks of operation, 0.15t.
- Total/Purchase Cost should be MCr114.775, Maintenance Cost should be Cr9565/month.
- Power, Sensors should be 6.
- Power, Weapons should be 1.
- Page 61, Strike Boat
- 'A blistering fast craft...' should be 'A blisteringly fast craft...'.
- Again, the armour calculation's off. It'll need a redo, same as the Vanguard Assault Fighter. High Burn Drive would be good in this one, especially.
- Page 62, System Defence Rock
- Hull should be 17.5t.
- Power Plant should be 2t, MCr2.
- Fuel Tanks should be 36 weeks of operation.
- Extension Net should be 1t, MCr1.
- Weapons, Single Turret (Pulse Laser) should be MCr1.2.
- Cargo should be 5t. Might need a deckplan tweak - maybe cut that sticky-out bit on the Common Areas?
- Total/Purchase Cost should be MCr26.575, Maintenance Cost should be Cr2215/month.
- Power, Weapons should be 4.
- Page 63, Boarding Shuttle
- Systems, Fuel Scoops should be removed.
- Staterooms, Acceleration Benches x30 should be Acceleration Benches x20, MCr0.2.
- Software, Evade/3 should be Evade/2, MCr2.
- Cargo should be 3t.
- Total/Purchase Cost should be MCr44.675, Maintenance Cost should be Cr3723/month.
- Power, Weapons should be 4.
- Page 65, Cargo Transport
- Armour should be 10.752t, MCr5.376.
- Software, Evade/3 should be Evade/2, MCr2.
- Cargo should be 39t.
- Total/Purchase Cost should be MCr35.251, Maintenance Cost should be Cr2938/month.
- Power, Weapons should be 4.
- Page 67, Planetary Assault Barge
- Armour should be Bonded Superdense, Armour: 6, 7.776t.
- Fuel Tanks should be 0.0875t.
- Software, Evade/3 should be Evade/2, MCr2.
- Total/Purchase Cost should be MCr45.188, Maintenance Cost should be Cr3766/month.
- Page 69, System Defence Craft
- Systems, Emergency Power System should be under Power Plant.
- Weapons, Single Turret (fusion gun) should be MCr2.2.
- Systems, Fuel Scoops should be removed.
- Software, Evade/3 should be Evade/1, MCr1.
- Total/Purchase Cost should be MCr116.015, Maintenance Cost should be Cr9668/month.
- Hull should be 42.
- Power, Weapons should be 10.
- Page 72, Runabout
- Cargo should be 0t.
- Page 73, Protective Shuttle
- Hull, Radiation Shielding should be MCr1.25.
- Armour should be Crystaliron, Armour: 11, 16.5t, MCr3.3.
- R-Drive should be 3t, MCr0.6.
- Systems, Emergency Power System should be under Power Plant.
- Fuel Tanks should be 4.55t.
- Computer should be MCr3.
- Systems, Re-Entry Capsule should be MCr0.02.
- Cargo should be 0t.
- Total/Purchase Cost should be MCr33.295, Maintenance Cost should be Cr2775/month.
- Power, Weapons should be 3.
- Power, Medical Bay should be 1.
- Page 75, Pressurised Yacht
- I'd prefer 'Pressure-Resistant Yacht', maybe 'Diving Yacht', or something. I'd hope that every spacefaring craft is pressurised!
- Page 77, In-System Sailing Yacht
- M-Drive should be 0.8t, MCr1.6.
- Cargo should be 2t.
- Total/Purchase Cost should be MCr20.21, Maintenance Cost should be Cr1684/month.
- Power, Biosphere should be 4.
- Page 79, Luxury Shuttle
- Hull, Aerofins should be 4.5t, MCr0.45.
- M-Drive should be 3.6t, MCr7.2.
- Common Areas should be 46t, MCr4.6.
- Total/Purchase Cost should be MCr28.33, Maintenance Cost should be Cr2361/month.
- Page 82, Yeawel Light Fighter
- 'Khuilrakh' should be 'Khuilrakh'.
- Weapons should be MCr0.85.
- Total/Purchase Cost should be MCr7.29, Maintenance Cost should be Cr608/month.
- Power, Manoeuvre Drive should be 4.
- Page 83, Khuilrakh Light Fighter
- Weapons should be MCr1.1.
- Total/Purchase Cost should be MCr11.13, Maintenance Cost should be Cr928/month.
- Power, Weapons should be 3.
- Page 84, Yaeai Reconnaissance Pinnace
- Tech Level should be 12.
- Weapons, Single Turret (Beam Laser) should be 1t.
- Common Area should be 7t, MCr0.7.
- Cargo should be 1t.
- Total/Purchase Cost should be MCr30.26, Maintenance Cost should be Cr2522/month.
- Hull should be 24.
- Power, Weapons should be 7.
- Page 86, Akhoilaw Shrine Ship
- Armour should be Crystaliron, Armour: 7, 14t, MCr2.8.
- M-Drive should be 0.8t, MCr1.6.
- Weapons should be 1t.
- Total/Purchase Cost should be MCr18.88, Maintenance Cost should be Cr2007/month.
- Power, Weapons should be 4.
- Page 88, Faiyh Assault Craft.
- Tech Level should be 12.
- Weapons, Fixed Mounts (rotary autocannon) x2 should be MCr0.06.
- Weapons, Fixed Mounts (gauss cannon) should be Fixed Mount (medium gauss cannon), MCr1.05.
- Total/Purchase Cost should be MCr31.305, Maintenance Cost should be Cr2609/month.
- Power, Weapons should be 4.
- Page 91, Ship's Boat
- Tech Level should be 12.
- Software should include Intellect.
- Total/Purchase Cost should be MCr8.26, Maintenance Cost should be Cr688/month.
- Page 92, Baldr Attack Fighter
- I have reservations with the high-burn drive, it's clearly just a way to bypass the TL restrictions.
- 'Baldr' should be 'Baldr'.
- R-Drive, High Burn Thrusters (Thrust 2) x2 should be MCr0.64.
- Weapons, Fixed Mounts (anti-tank missile) x4 should be MCr0.092.
- Weapons, Fixed Mounts (guided high-explosive bomb) x4 should be MCr0.029.
- Weapons, Fixed Mounts (rotary autocannon) x2 should be MCr0.06.
- Total/Purchase Cost should be MCr7.641, Maintenance Cost should be Cr637/month.
- Page 93, Vanguard Fusion Boat
- 'Vanguard' should be 'Vanguard'.
- Bridge should be Small, MCr0.25.
- Software, Fire Control/2 should be Fire Control/1, MCr2.
- Cargo should be 1t.
- Total/Purchase Cost should be MCr42.26, Maintenance Cost should be Cr3522/month.
- Hull should be 31.
- Power, Weapons should be 15.
- Page 95, Vanguard-M Missile Boat
- 'Vanguard' should be 'Vanguard'.
- 'Vanguard-M' should be 'Vanguard-M'.
- Bridge should be Small, MCr0.25.
- Software, Evade/1 should be Evade/2, MCr2.
- Cargo should be 2t.
- Total/Purchase Cost should be MCr38.14, Maintenance Cost should be Cr3178/month.
- Hull should be 31.
- Page 98, Belt Racer
- Hull should be MCr0.18.
- Power Plant should be Fusion (TL8), Power 4, 0.4t, MCr0.2.
- Fuel Tanks should be 2 weeks of operation, 54 minutes of Thrust, 2.18t.
- Total/Purchase Cost should be MCr0.804, Maintenance Cost should be Cr67/month.
- Page 99, Gothta Ambush Fighter
- R-Drive should be High-Burn Thruster, Thrust 4, 1.6t, MCr0.32.
- Fuel Tanks should be 2 weeks of operation, 1 hour Thrust, and 2.1t.
- Weapons, Fixed Mount (pulse laser) should be MCr1.1.
- Staterooms, Cabin Space should be MCr0.075.
- Total/Purchase Cost should be MCr24.625, Maintenance Cost should be Cr2052/month.
- Power, Weapons should be 3.
- Page 100, Nolrrgarrai Strike Fighter
- Armour should be Crystaliron, Armour: 7, 6.3t, MCr1.26.
- Fuel Tanks should be 1 week of operation, 1 hour Thrust.
- Weapons, Fixed Mount (Beam Laser) should be MCr0.6.
- Total/Purchase Cost should be MCr14.18, Maintenance Cost should be Cr1182/month.
- Power, Weapons should be 3.
- Page 101, Corsair Pinnace
- Weapons, Fixed Mount (beam laser) should be MCr0.6.
- Software, Fire Control/1 should be Fire Control/2, MCr4.
- Total/Purchase Cost should be MCr23.87, Maintenance Cost should be Cr1814/month.
- Power, Weapons should be 3.
- Page 103, Tlatl Light Fighter
- Hull, 8 tons, Streamlined should be MCr0.48.
- Armour should be Crystaliron, Armour: 1, and MCr0.096.
- Fuel Tanks should be 2 weeks of operation and 0.05t.
- Computer should be MCr0.24.
- Weapons, Fixed Mount (beam laser) should be MCr0.6.
- Total/Purchase Cost should be MCr16.526, Maintenance Cost should be Cr1377/month.
- Power, Weapons should be 3.
- Page 105, Kia Heavy Fighter.
- Weapons, Fixed Mount (fusion gun) should be MCr2.1.
- Weapons, Fixed Mount (missile rack) should be MCr0.85.
- Total/Purchase Cost should be MCr45.87, Maintenance Cost should be Cr3823/month.
- Power, Weapons should be 9.
- Page 106, Brechatsnech Belt Survey Vessel
- Hull should be 60 tons, Standard and MCr3.
- Hull should include Radiation Shielding, MCr1.5. Consistent formatting, I beg of you!
- Bridge should be Small, MCr0.25.
- Systems, Fuel Scoops should be removed.
- Cargo should be 7t.
- Total/Purchase Cost should be MCr37.07, Maintenance Cost should be Cr3089/month.
- Page 108, Nieshetsienz Gas Giant Survey Vessels
- Hull should be 60 tons, Streamlined, Pressure Hull and MCr36.
- Hull should include Radiation Shielding, MCr1.5.
- Hull, Aerofins should be 3t, MCr0.3.
- Armour should be Armour: 4.
- R-Drive should be High Burn Thruster (Thrust 3, fuel efficient x2), 3.6t and MCr0.9.
- Fuel Tanks should be 3.5t.
- Bridge should be 6t.
- Total/Purchase Cost should be MCr65.5, Maintenance Cost should be Cr5458/month.
- Page 110, Drabr Chtor Terrestrial Survey Vessel
- Hull should be 80 tons, Streamlined and MCr4.8.
- Hull should include Radiation Shielding, MCr2.
- Bridge should be Small, MCr0.25.
- Systems, Medical Bay should be MCr2.
- Total/Purchase Cost should be MCr48.995, Maintenance Cost should be Cr4080/month.
- Power, Medical Bay should be 1.
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