Morningkiller
Mongoose
I'm not sure if I missed something in the main rulebook but I'm unsure as to how you repair armour damage from space combat on your ship.
Running through Pirates of Drinax at the moment and the PCs got into a serious situation with a Far Trader and Scoutship. Their armour was blown off and though they managed to destroy the two attacking raider ships they took a hell of a beating (All hull, 3 structure and a disabled M-Drive...).
Does armour count as a 'system' for the repair rules. If so does the system count as 'destroyed' since the armour points were reduced to zero.
It seems a bit harsh to require replacing all of the armour. The penalties to armour in the ship combat rules seem to be an abstraction of local armour breaches that an enemy can capitalise on rather than wholesale destruction of the vessels protection.
Any ideas?
Running through Pirates of Drinax at the moment and the PCs got into a serious situation with a Far Trader and Scoutship. Their armour was blown off and though they managed to destroy the two attacking raider ships they took a hell of a beating (All hull, 3 structure and a disabled M-Drive...).
Does armour count as a 'system' for the repair rules. If so does the system count as 'destroyed' since the armour points were reduced to zero.
It seems a bit harsh to require replacing all of the armour. The penalties to armour in the ship combat rules seem to be an abstraction of local armour breaches that an enemy can capitalise on rather than wholesale destruction of the vessels protection.
Any ideas?