The infamous Eurisko fleet from 1981

collins355

Cosmic Mongoose
A part of Trav (and AI) history, so probably needs to be preserved here as the current IP owners.

Winning TCS fleet - TL 12 - Origins 1981

-- Lenat/Eurisko Fleet (96 Space Ships in total which probably looked like a floating asteroid belt, 86 on table immediately and ten tucked away inside the bellies of their mother ships)

-- Main Battle Line -- (75 Space Ships)

Seventy-five Eurisko class (Purpose - Battle Armoured (Buffered Planetoid) Missile Ships):

BA-Eurisko

Ba-K952563-J41100-34003-0 Cost MCr 13,030.385 Tech Level C (12) Tonnage 11,100

Ba-K952563-J11100-1100V-0 : Batteries Bearing

Ba-K952563-J11100-1100V-0 : Batteries

Crew=131; Agility=2; Fuel=555; Passengers=0; Cargo=8; Low=0; Fuel 555; EP 555; Marines=35

Note: L-hyd drop tanks add 5,550 tons of fuel and mass, change the agility to 1, and cost 5.56. (BA-K931363), change Agility to 1 AND COST MCr5.56. The ship is designed to manoeuvre when carrying up to 16,650 tons of drop tanks.

Design Notes:

**-K******-*******-*****-* the K implies it is a planetoid, basically a hollowed out asteroid. The advantage of this is that it is cheap to build.

-- Reserve Line Space Ships -- (11 Space Ships with another 10 small ships carried in them)

Four Garter class (Purpose Fleet Tender - To Jump the other Space Ships into the battle): TB-Garter


TB-K1567F3-B41106-34009-1 MCr 17,584.104 Bearing C 1 EE 7 12,000 tons


Batteries C 1 EE 7 crew=170 Agility=4; Fuel=840; Cargo=4.3 low=170


Note: L-Hyd drop tanks add 6000 tons of fuel and mass, change the agility to 4, and cost MCr6.01.(TB-K1344F3) The ship is designed to manuever when carrying up to 72,000 tons of drop tanks and one Wasp fighter.


Notes:


**-K******-*******-*****-* the K implies it is a planetoid, basically a hollowed out asteroid. The advantage of this is that it is cheap to build.


Four Cisor class: BD-Cisor


BD-K9525F3-E41100-340C5-0 MCr22,291.175 Bearing 1 11 1U 19,980 tons Batteries 1 11 1U crew= ? Agility=0; Fuel=999; Cargo=19.1 low=95 Note: L-Hyd drop tanks add 9,990 tons of fuel and mass, and cost MCr10. (BD- L9313F3) The ship is designed to manuever when carrying up to 29,970 tons of drop tanks.
Three Queller class (Purpose - Life-Boat Killer): BH-Queller

BH-K1526F3-B41106-34Q02-1 MCr27,802.392 Bearing Z 1 NN1 N 19,600 tons Batteries Z 1 NN1 N crew=263 Agility=0; Fuel=1,176; Cargo=10.72 low=232; marines=200 Note: L-hyd drop tanks add 9,800 tons of fuel and mass, and cost MCr9.81. (BH-L1314F3) The ship is designed to manoeuvre when carrying up to 29,400 tons of drop tanks and two fighters (one Wasp and one Bee).

Notes:

**-K******-*******-*****-* the K implies it is a planetoid, basically a hollowed out asteroid. The advantage of this is that it is cheap to build.

**-*******-******-**Q**-* the Q implies a very large particle accelerator weapon, the idea being it can blow up other peoples Lifeboats (or Shield Maiden if you care to call them that).

-- Smaller Ships -- 10 in total, Wasp (7 x 1,000 tons) and Bee (3 x 99 tons) --

Note: These are carried on other ships


Seven Wasp class (Purpose - Lifeboat [Almost unhittable ship] creates Shield so other ships can retire and repair damage, then return to fight): IL-Wasp

Il-A90ZZF2-J00000-00009-0 MCr896.75 Bearing 1 1,000 tons Batteries 1 Crew=19 Agility=6; Fuel=60; Cargo=0 low=0

Notes:

Agility 6 therefore hard to hit!

Three Bee class: FF-Bee FF-0906661-A30000-00001-0 MCr127.945 Bearing 1 2 99 tons Batteries 1 2 crew=2 Agility=0; Fuel=5.94; Cargo=0

-- End of Fleet --
 
Basically an organized blast of buckshot... everything spawned something else.
I wasn't there. but I've heard that the Launch Phase took 30 minutes for that one player alone.
 
You'd have to be more detailed as to minimum requirements, possibly, explain where the naval bases are, and penalties if performance falls short of normal performance, which would make it more campaign like.

Or, preconceived list of units, and upgrades.
 
And as it happens, there's people who've tried to get Eurisko working on Common Lisp. (I'm not sure if my approach would be to try to port RLL-1 to Common Lisp, or to whip up some macros to make Interlisp code work in Common Lisp. Probably the latter.)
 
On looking at it, an Interlisp compatibility shim for Common Lisp would be non-trivial - you'd have to do funky things, probably involving eval-when and reader macros and Ghu knows what.
 
Seventy-five Eurisko class (Purpose - Battle Armoured (Buffered Planetoid) Missile Ships):

Ba-K952563-J41100-34003-0 Cost MCr 13,030.385 Tech Level C (12) Tonnage 11,100

Design Notes:

**-K******-*******-*****-* the K implies it is a planetoid, basically a hollowed out asteroid. The advantage of this is that it is cheap to build.
The first letter is the size code: 'K' is 10≤size<20 kDt. Everything over size K is easier to hit.
The second letter is the configuration code: '9' is Buffered Planetoid.

The attritional base of the fleet, lots of small missile batteries to scrape weapons from the enemy, lots of armour to resist the same treatment. Only meson guns can kill it.


-- Reserve Line Space Ships -- (11 Space Ships with another 10 small ships carried in them)

Four Garter class (Purpose Fleet Tender - To Jump the other Space Ships into the battle): TB-Garter


TB-K1567F3-B41106-34009-1 MCr 17,584.104 Bearing C 1 EE 7 12,000 tons

Notes:

**-K******-*******-*****-* the K implies it is a planetoid, basically a hollowed out asteroid. The advantage of this is that it is cheap to build.
The first letter is the size code: 'K' is 10≤size<20 kDt.
The second letter is the configuration code: '1' is Needle or Wedge (defence against meson guns).

It's basically a tanker, it's needed to fulfil the fleet's refuelling requirement, I believe. The missile bays are effective for killing fighters.


Four Cisor class: BD-Cisor

BD-K9525F3-E41100-340C5-0 MCr22,291.175
The meson gun; the ship killer.


Three Queller class (Purpose - Life-Boat Killer): BH-Queller

BH-K1526F3-B41106-34Q02-1 MCr27,802.392

**-K******-*******-*****-* the K implies it is a planetoid, basically a hollowed out asteroid. The advantage of this is that it is cheap to build.

**-*******-******-**Q**-* the Q implies a very large particle accelerator weapon, the idea being it can blow up other peoples Lifeboats (or Shield Maiden if you care to call them that).
The Particle spinal that can hit everything and very effectively kill small enemy ships, e.g. Wasps.

K is size, 1 is configuration Needle.


Seven Wasp class (Purpose - Lifeboat [Almost unhittable ship] creates Shield so other ships can retire and repair damage, then return to fight): IL-Wasp

Il-A90ZZF2-J00000-00009-0 MCr896.75 Bearing 1 1,000 tons Batteries 1 Crew=19 Agility=6; Fuel=60; Cargo=0 low=0

Notes:

Agility 6 therefore hard to hit!
Very hard to hit and very hard to damage. Very good at hitting with a missile bay.

Easily killed with a particle spinal.


The fleet is described in JTAS#10.
 
The requirements were:

1981 Tournaments: The maximum tech level allowed for all ships is 12. The total pilot allowance for the squadron is 200. The squadron must be capable of jump-3; each ship and small craft must be capable of 1-G acceleration. The squadron must be capable of gas giant refueling.


Gas Giant Skimming Required: Fully streamlined (hull configurations 1,2, or 6) and partially streamlined (hull configurations 3, 4, or 5) ships must be available to skim gas giants in order to provide fuel for the squadron.
Squadron: No specific requirements must be met by any single ship, but the designer must demonstrate that ships with a total fuel tankage equal to at least 10% of the total fuel tankage of the squadron (including vessels carried on others) are capable of meeting the required refueling parameter.
 
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