Other than Daryen... any other TL16 worlds

Thanks Phavoc. I've noticed that Zhdant, and other non-Imperial Capital worlds sometimes have TL15 (despite their common star-empire maximum of 14). I wasn't sure if TL 15 was non imperial "odd balls" and TL 16 was Imperial "odd balls", if there could be more Imperial odd balls :)

Thanks for saving me from that tiring search!
 
This is from Travellermap.com, using their search function API to go through the Imperium sector by sector by hand (because helpfully it seems you can't search the whole database like that). Note that the UWPs below have T5 gibberish associated with them (trade codes and other chunks of number salad), but the UWPs still mean the same thing as in MGT.

Sabmiqys in the Antares sector is TL 17 (H). It's also a Red Zone, I think it's supposed to be populated by androids left by their original creators (who died off centuries ago):
Code:
2117 Sabmiqys             A560056-H De Di Fo (Sabmiqys)   { 1 }  (600+1) [0000] -    - R 004 9  Im G3 V

In the Fornast sector there is a belt called Gannvair that has TL G (which is interesting because it's never been mentioned before as far as I'm aware):
Code:
3206 Gannvair             A00025A-G As Lo Va                  { 1 }  (710+1) [437J] B     - - 512 7  Im A7 III
 
Damn, how I did miss those. Stupid search function (to be fair, that's Firefox's search function)!

There's another one in Deneb too - Pashus.

Code:
1122 Vincennes            A899AA6-G Hi In                         { 4 }  (G9G+4) [9E4F] BEf  - - 113 14 Im G1 V K7 V K1 V

1432 Pashus               A432455-G Ni Po RsZ                     { 1 }  (934+1) [253E] B    S - 812 14 Im F9 V
 
Wil Mireu said:
In the Fornast sector there is a belt called Gannvair that has TL G (which is interesting because it's never been mentioned before as far as I'm aware)

Aside from the UWPs, the published data on Fornast fits on a single page with lots of space left over...
 
Whatever you do stick to MgT published sectors an do not look at the DGP designed MT ones. They had TL16 wold popping up all over the core sectors of the Imperium. Industrial high population TL16 worlds at that.
 
DGP was very much focused on TL15 as the "standard" instead of the "maximum", and used the gap between 1107 and 1120 to justify a wide variety of TL16 advances. While CT's TL16 was really just the second half of TL15 in many ways, the swift advance was still a stretch. I would not expect full TL16 achievement until year 1250 to 1350, at which point TL16 worlds would be as common as TL15s are in 1105 (which is to say, no longer rare, but not incredibly common either).

The entire Imperium looks to have been revisited by the "Traveller 5 Second Survey" according to the Traveller Map, and is also centered, at least at the moment, on 1105. As such, stripping all but a very small number of those DGP TL16s back to TL15s makes sense, and the few that remain are probably only TL16 by the barest of margins, having one specific field that exceeds TL15 but which has not yet cascaded to other technological endeavors.
 
Gannvair seems like one of those cases of "random TL modifiers giving tiny low pop vacuum worlds/asteroid belts with feudal technocracies a very high tech level", rather than anything deliberate.
 
Wil Mireu said:
Gannvair seems like one of those cases of "random TL modifiers giving tiny low pop vacuum worlds/asteroid belts with feudal technocracies a very high tech level", rather than anything deliberate.

That just means the only "rule" being flouted is the TL15 max, instead of sticking a TL16 onto a world that can't generate a TL that high.
 
As a ref, feel free to make tweaks here and there to the worlds that will help your game out. It's not uncommon for some worlds to increase their TL, or even lower it due to local circumstances (wars, plagues, natural disasters, etc). If you look at our own example, it's not terribly hard to go from TL 5-6 to 7-8 in just a few decades. It's far easier to do so when you can import the tech and skip over the slower, more painful natural way (i.e. discovery, learning how to use the tech, making it, making it cheaper, standardizing, etc, etc).

For something I've been working on I've bootstrapped the world's TL from 5 to 7-9 because it's not all that difficult of a leap. Plus every world is going to have some areas of lower tech to it, and some will actually have TL16 tech in specific areas, but since it's still highly rare, it would be quite expensive to buy or steal.
 
Wil Mireu said:
This is from Travellermap.com, using their search function API to go through the Imperium sector by sector by hand (because helpfully it seems you can't search the whole database like that).

Pro tip: can search with uwp:???????-G to find all TL 16 worlds, etc. except that the results are capped at 40 and it includes the not only totally unofficial but mostly random and nonsensical Zho Core Route. *sigh* I should filter those out of the search results.
 
InexorableTash said:
Wil Mireu said:
This is from Travellermap.com, using their search function API to go through the Imperium sector by sector by hand (because helpfully it seems you can't search the whole database like that).

Pro tip: can search with uwp:???????-G to find all TL 16 worlds, etc. except that the results are capped at 40 and it includes the not only totally unofficial but mostly random and nonsensical Zho Core Route. *sigh* I should filter those out of the search results.

Yeah that's what "uwp:*g" gave me. Can you just remove the cap?

And is there a way to just output all the full UWPs in one list?
 
I've boosted the number of results to 160 (if you need more, use /api/universe to enumerate all the sectors, copy the data locally, and search there). I'll add paging (i.e. "show next 20") eventually.

The Zhodani Core Route sectors are now filtered from the results. If you search on uwp:*G and uwp:*H (or even uwp:*J) you'll still get mostly unofficial results, of course. I'll work on making that more obvious or add something like "in:OTU".
 
InexorableTash said:
I've boosted the number of results to 160 (if you need more, use /api/universe to enumerate all the sectors, copy the data locally, and search there). I'll add paging (i.e. "show next 20") eventually.

How does one get it in human-readable form? I just get a string of JSON gibberish. It says to use "accept=text/xml" in the query string to view it in XML (I dunno if that would be more readable?) but how/where do you put that in the string?
 
InexorableTash said:
The APIs are for developers. The answer is "write some code"

The problem is that people shouldn't have to write code to answer a question like "what are all the TL G worlds in charted space" when you've got all the data available there and you have a way for people to do a lot of things with the data via the URL. It's good as far as it goes, and the pieces are all there, but the problem is that the interface is incomplete and they need to be brought together.

In this case, a user should be able to search for all UWPs with TL G (or all pop A worlds, or all worlds with a breathable atmosphere, or whatever) and have them show up as an uncapped table in sec file format. That will make the data mining aspect of the travellermap website REALLY useful (and what's the point of having all the data there if you can't search for what you want in it?).

Right now it seems that there's a way to generate sec files but only sector by sector, so to answer this question one has to change the URL for each sector (e.g. http://travellermap.com/data/deneb/sec , http://travellermap.com/data/spinward%20marches/sec , etc), copy the data to a huge text file, and then search the textfile for "-G". That seems a really clunky way to do it considering that there really should just be a way to get the site to output the data that we're looking for in a format readable by humans.
 
Yep, it would be great to support every feature. Since I only get to spend a few minutes a day on the site, I prioritized APIs so other developers could implement such things if they wished. It's also all open source so I encourage you to contribute functionality. https://github.com/inexorabletash/travellermap
 
What's the highest you can roll, on the random world generation rules?
Highest I can see is 19 (TL J), that's with:
Starport A
Population A
Feudal Technocracy
Size 0, atmosphere 0, hydrosphere 0.

You can also get it with:
Size 2-3
Atmosphere 2-3
Hydrosphere A
 
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