EricRoss
Mongoose
I noticed in the EA Factbook that the Omega actually seems weaker than many of the Hyperion varients in terms of firepower, sure they have more hit points and DR, but a lower DV. If you look at the Omega, only the Beta has any weapons facing the sides, they are only good in a head on attack, and even then they don't have the ability to deal as much damage as a Hyperion. If you were to do maximum damage at a clse enough range to use all the forward weapons the damage dealt for the Omega's (and Hyperion Theta) would ba as follows:
Omega-Alpha (Range 3): 150+20d10=350max
Omega-Beta (Range 3): 130+18d10=310max
Omega-Gamma (Range 3)[varies by weapons used]: heavy lasers 170+19d10=360max, or laser/pulse 150+20d10=350max, or pulse only 130+21d10=340max,
Hyperion-Theta (Range 2): 150+23d10=380max
Because of these woeful numbers I have come up with the Omega Epsilon to increase the combat effectiveness of the Omega design, I assumed the Omega-X (Shadow Omega) is the Delta model hence why this is the Epsilon. It is capable of dealing 240+29d10=530 max damage at a range of 3 and carries weapons capable of firing to protect the sides of the ship, making it vastly superior to any ship other than the Warlock that doesn't use Alien technologies. Here it is:
Earth Force Omega Destroyer (Epsilon)(starting 2265)
Omega class Destroyer [Epsilon model]:
Colossal III Spacecraft: hp 750; DV 3 (-12 size, +5 agility); DR 24; Spd-; Acc 4; Dcc 2; Han +1; Sensor +2; Stealth 12; SQ Jump Point, Long-Ranged, Artificial Gravity (rotating section only); Cargo 150,000lbs.; 12 Officers, 28 Pilots, 24 Sensor Operators, 132 Crewmen (196 total)
Weapons:
Two Twin-linked Heavy Laser Cannon: 1 forward Boresight, 1 aft Boresight; Attack +2 (targeting Computer); Damage 80+8d10; Critical 19-20; Range 6
Twin-linked Heavy Pulse Cannon: Boresight; Attack +2 (targeting Computer); Damage 20+3d10; Critical 19-20; Range 5; Rapid Fire
Twin-linked Medium Pulse Cannons; 1 front/left/right, 1 aft/left/right; Attack +2 (targeting computer); Damage 20+2d10; Critical 19-20; Range 4; Rapid Fire
Twin-Linked Laser Arrays; 1 front/left/right, 1 rear/left/right; Attack +1 (targeting computer); Damage 40+6d10 laser; Critical 19-20; Range 5
Two Hex-linked Particle Beams: 1 forward Boresight, 1 aft Boresight; Attack +2 (targeting Computer); Damage 10+3d10; Critical 20; Range 3
Six Mk II Interceptors: 2 forward/left/right, 2 aft/left/right, 1 left, 1 right; Attack +3 (targeting Computer); Damage 10+3d10; Critical 20; Range 1; Rapid Fire
Craft
24 Starfuries or Thunderbolts, 2 Shuttles
Omega-Alpha (Range 3): 150+20d10=350max
Omega-Beta (Range 3): 130+18d10=310max
Omega-Gamma (Range 3)[varies by weapons used]: heavy lasers 170+19d10=360max, or laser/pulse 150+20d10=350max, or pulse only 130+21d10=340max,
Hyperion-Theta (Range 2): 150+23d10=380max
Because of these woeful numbers I have come up with the Omega Epsilon to increase the combat effectiveness of the Omega design, I assumed the Omega-X (Shadow Omega) is the Delta model hence why this is the Epsilon. It is capable of dealing 240+29d10=530 max damage at a range of 3 and carries weapons capable of firing to protect the sides of the ship, making it vastly superior to any ship other than the Warlock that doesn't use Alien technologies. Here it is:
Earth Force Omega Destroyer (Epsilon)(starting 2265)
Omega class Destroyer [Epsilon model]:
Colossal III Spacecraft: hp 750; DV 3 (-12 size, +5 agility); DR 24; Spd-; Acc 4; Dcc 2; Han +1; Sensor +2; Stealth 12; SQ Jump Point, Long-Ranged, Artificial Gravity (rotating section only); Cargo 150,000lbs.; 12 Officers, 28 Pilots, 24 Sensor Operators, 132 Crewmen (196 total)
Weapons:
Two Twin-linked Heavy Laser Cannon: 1 forward Boresight, 1 aft Boresight; Attack +2 (targeting Computer); Damage 80+8d10; Critical 19-20; Range 6
Twin-linked Heavy Pulse Cannon: Boresight; Attack +2 (targeting Computer); Damage 20+3d10; Critical 19-20; Range 5; Rapid Fire
Twin-linked Medium Pulse Cannons; 1 front/left/right, 1 aft/left/right; Attack +2 (targeting computer); Damage 20+2d10; Critical 19-20; Range 4; Rapid Fire
Twin-Linked Laser Arrays; 1 front/left/right, 1 rear/left/right; Attack +1 (targeting computer); Damage 40+6d10 laser; Critical 19-20; Range 5
Two Hex-linked Particle Beams: 1 forward Boresight, 1 aft Boresight; Attack +2 (targeting Computer); Damage 10+3d10; Critical 20; Range 3
Six Mk II Interceptors: 2 forward/left/right, 2 aft/left/right, 1 left, 1 right; Attack +3 (targeting Computer); Damage 10+3d10; Critical 20; Range 1; Rapid Fire
Craft
24 Starfuries or Thunderbolts, 2 Shuttles