Official Mongoose Traveller 2nd Edition Character Sheet On Roll20 Is Live!

Hi All,

The latest release of the character sheet is live with the following changes:

  • Fixed URL to orange divider
  • Increased and normalised font sizes, borders, colours and spacing across sheet
  • Fixed bug in Ship sheet repeating blocks
  • Added 'Current Characteristic Values' toggle to allow characteristics to use absolute levels rather than 'Temp' offsets and set the _max version of a version of these attributes to allow better representation on tokens
  • Added missing translations
  • Updated character sheet image
  • Fixed Jack-of-All-Trades not updating untrained skill DMs properly
Functionally the two most important changes are the 'Current Characteristic Values' settings checkbox which turns the original 'Temp' fields into actual current values (like hit points effectively) and Jack-of-All-Trades now correctly offsetting untrained skills.

TravellerCharacteristicsCurrent.png.jpg

For the current values you can now use the attributes 'current-[characteristic]' in the tokens, and 'currentwithmax-[characteristic]' to properly represent the values, the 'withmax' version showing you min/max bars:

CurrentCharacteristicsScreenshot.jpg

Any issues or feedback please let me know,

Best regards,
~ Coryphon ~
 
First, thank you again for continuing to develop this sheet. Much appreciated!

You asked for feedback, so here goes:

- The new option to show current characteristics values is great! Much more intuitive and easy to use, IMHO.

- The font is still giving me a bit of a headache with the lower case a's and o's being so similar to each other, but I can live with it, even if I'm not super happy with the font.

- The roll template wording is a bit funny, as it reads "Skill" in place of what is actually the roll result. Shouldn't it read "Roll" instead? E.g. "Roll: xx", instead of "Skill: xx". Besides, not all rolls are going to be skill rolls, you could be rolling characteristics rolls as well, and then it misleadingly reads "Skill".

- Dark Mode and the new roll template aren't a good fit. Some of the text is white on a light beige background. It is hard to read and should be fixed. See attached image below.

- I guess the colored box around the roll result is hard-coded in Roll20, but if it isn't, I think it should be removed as it just looks clunky and in Traveller it brings no noteworthy information to the roll (it's all the same if your roll contains a 1 or a 6, the sum of the dice is what matters, not individual die faces).

- Under the Combat tab, the weight of weapons or armour is not counted to the total carried weight under Inventory. Maybe the intent is to list them under the Inventory as well, I don't know. If so, the weight could be taken off the Combat tab.

- There seems to be something wonky with the sheet when you change a value on it that's tied to some other value, like characteristic and its DM or weight being carried or not. The sheet is not always updating the DM field, total carried weight field etc. However, this might be a general Roll20 issue, as it has been reported happening on other sheets as well (the sheet not updating or being laggy in updating values).

pic2.png
 
Hi Lurking Grue,

Many thanks for the feedback, I will check all those out. The rolltemplates did not change in this release so colour-wise that shouldn't have changed. Noted re: text, 'Skill' rather than something else...
The coloured box is I think hard-coded but will also check...
The weight of combat items is a bug, never realised that, good spot!

Regarding wonkiness of calculations I think this may be the current Roll20 issue which seems to be getting worse. Think it was originally an issue on new Jumpgate games, but seems to be being reported everywhere now...

Thanks again, all good observations,

~ C ~
 
The rolltemplates did not change in this release so colour-wise that shouldn't have changed.
Oh, I didn't mean the colors were changed now, I only meant it as a general feedback. I only noticed it now as I tested the Dark Mode for the first time with this sheet. IMO, the colors should be changed on Dark Mode, if at all possible, to make it more legible.
 
Oh, I didn't mean the colors were changed now, I only meant it as a general feedback. I only noticed it now as I tested the Dark Mode for the first time with this sheet. IMO, the colors should be changed on Dark Mode, if at all possible, to make it more legible.
Hi Lurking Grue,

Have re-done dark mode styling for roll templates as follows:


Screenshot 2024-09-27 at 13.27.09.png

So as you correctly mentioned, a prefix to the dice result for simple templates is redundant, and the background has been changed for clarity, hope that looks better. Also colon-delimit major : minor skills, powers etc.
Edit: Have also removed fail/crit/important borders around dice results, they just have a standard 'traveller orange' border now

Have also picked a different font to test with, does that look clearer to you? (Still a work in progress, subject to change! :))

Screenshot 2024-09-27 at 13.14.35.png

Regards,
~ Coryphon ~
 

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Any idea when the new version will be up on Roll20? Been checking every day since last Friday (to test it), but it seems to not be updated yet. No rush, of course, just eager to check it out.
 
Any idea when the new version will be up on Roll20? Been checking every day since last Friday (to test it), but it seems to not be updated yet. No rush, of course, just eager to check it out.
Hi there,

Code has been pushed, will be reviewed and merged and request raised tonight or tomorrow, then it’s with Roll20, couple more days. I’m just as keen to get it out there 😀
~ C ~
 
Hi All,

Just to let you know that v1.0.05 of the character sheet is live.

This release contains the following fixes and improvements:
  • Fixed darkmode rolltemplates to be more visible
  • Changed font to be more readable after user feedback
  • Removed fail, crit and important borders from roll results in rolltemplates
  • Added code to add 'combat item weight' to total item weight, and added sub-totals
Please also note that Roll20 has a bug in its character sheets which was reported over a month ago. The relevant thread is here.
Basically the system is throwing away/ignoring certain mouse-clicks in the sheet, every odd one in fact, you click something, nothing happens, you click again it works, you click again and nothing and so on.

As the Traveller character sheet uses internal code for much of its functionality it, along with many other character sheets, is affected by this. Just so you are aware.

As ever, comments, issues and feedback, let me know,

Best regards,

~ Coryphon ~
 
I just realized there was another thing that would be great to add to the sheet.
Under Psionics, it would be great if it were possible to be able to add new/different Psionic Talents. For example, there is the Zhodani talent. And there might be other sorts of talents. Do you think the ability to add new talents could be added?
 
I just realized there was another thing that would be great to add to the sheet.
Under Psionics, it would be great if it were possible to be able to add new/different Psionic Talents. For example, there is the Zhodani talent. And there might be other sorts of talents. Do you think the ability to add new talents could be added?
Hi Trooper SJP,

Sure, I can add a repeating group for that with the same functionality. The only thing is that you cannot add a repeating group inside a repeating group so I would not be able to add a Talent, then allow Specialities for that Talent...

You would have to kind of add that in the name e.g.

Zhodani:Mindmeld
Zhodani:Brainburst

So basically this:

Screenshot 2024-10-05 at 11.44.45.png

Screenshot 2024-10-05 at 11.46.14.png

Does that cover what you need?

Cheers,

~ Coryphon ~
 
Hi Trooper SJP,

Sure, I can add a repeating group for that with the same functionality. The only thing is that you cannot add a repeating group inside a repeating group so I would not be able to add a Talent, then allow Specialities for that Talent...

You would have to kind of add that in the name e.g.

Zhodani:Mindmeld
Zhodani:Brainburst

So basically this:

View attachment 2346

View attachment 2347

Does that cover what you need?

Cheers,

~ Coryphon ~
I looked through all the books I have, and I've not found anywhere where a person can actually specialize inside of a psionic talent--unless I missed it. If you have a Talent, you have access to all the abilities within that talent. Which means levels and totals would be the same. So it wouldn't necessarily be a big deal that the Zhodani talent woudln't have it's own powers listed.

That said, I'm not certain the specialities are structured in a way that makes sense. For example, have the skill level and all that doesn't make a lot of sense to me considering that they would be the same as the Talent. I'd probably go back to the books's format and include check, reach, cost, and description.

But really, what I which I could do is work on a Traveller compendium. What would be so useful...and a great product for Mongoose to sell, is a compendium with drag and drop equipment, abillities, etc. And also a charactermancer! But one day!
 
A few quick questions!
In Settings: What does the "Initiative Effect" check button do?
Under the Help sheet type, what does the Diagnostics Attribute Lookup do?
 
I looked through all the books I have, and I've not found anywhere where a person can actually specialize inside of a psionic talent--unless I missed it. If you have a Talent, you have access to all the abilities within that talent. Which means levels and totals would be the same. So it wouldn't necessarily be a big deal that the Zhodani talent woudln't have it's own powers listed.

That said, I'm not certain the specialities are structured in a way that makes sense. For example, have the skill level and all that doesn't make a lot of sense to me considering that they would be the same as the Talent. I'd probably go back to the books's format and include check, reach, cost, and description.

But really, what I which I could do is work on a Traveller compendium. What would be so useful...and a great product for Mongoose to sell, is a compendium with drag and drop equipment, abillities, etc. And also a charactermancer! But one day!
Ah, interesting, the current structure is directly inherited from the old sheet. Having just checked the core rules I see what you mean, it’s not quite right… Hmmmm, I’ll take a look…

Good news! The compendium is being written as we speak and I am developing the character sheet (on a separate development branch) to support drag and drop of equipment etc. and popping open compendium entries from the character sheet.

A charactermancer would be lovely, but it would be very complex, I’m not sure that is on the cards at present….

~ C ~
 
A few quick questions!
In Settings: What does the "Initiative Effect" check button do?
Under the Help sheet type, what does the Diagnostics Attribute Lookup do?
Ok, so, rules as written Initiative is the Effect of the Initiative roll:

“At the start of any combat, every Traveller makes either a DEX or INT check (it pays to be quick of the hand or quick of the mind). The Effect of this check is their Initiative for the duration of the combat….”

However the old sheet just used the dice roll result, and general opinion was that most people used the dice result, and it doesn’t really make any difference. But I added that in for people who do want to use RAW Effect as Initiative!

The Diagnostic Attribute Lookup is a debugging tool. Every value on the character sheet has a unique name, so a name can be typed in and its value found. This is in case I’m helping someone debug an issue and can get them to provide me ‘internal information’ as it were ;-)

~ C ~
 
Ah, interesting, the current structure is directly inherited from the old sheet. Having just checked the core rules I see what you mean, it’s not quite right… Hmmmm, I’ll take a look…

Good news! The compendium is being written as we speak and I am developing the character sheet (on a separate development branch) to support drag and drop of equipment etc. and popping open compendium entries from the character sheet.

A charactermancer would be lovely, but it would be very complex, I’m not sure that is on the cards at present….

~ C ~
I'm very excited about drag and drop equipment. Because then you can drop battle suits and what not and get all of the attribute adjustments, etc. all taken care of!
 
I'm very excited about drag and drop equipment. Because then you can drop battle suits and what not and get all of the attribute adjustments, etc. all taken care of!
Awesome. Very many thanks for your input TrooperSJP by the way...

With respect to Psionics do you think the following would work:

Talent:
Remove roll button and make it a label (e.g. 'Telepathy') as I don't think you roll Talents, just the Specialities with their difficulties, costs and durations

Specialty:
1) Remove Level and total because as you rightly say these are just taken from the Talent Level
2) Keep PSI Cost and add Range and Check
3) Keep Specialty Roll buttons and add Check into roll calculation and also roll duration number seconds (as these are per-Speciality)

The problem I have is that currently the Specialities are repeating (customisable) rows under each Talent. It seems there should be a hard-coded list of Specialties from the core rules under each Talent and keep the option to create repeating non-standard ones per Talent...

However I have to be careful not to pollute or destroy any existing Traveller character sheet attribute data with such changes!!!

So I could add the changes above (hardcode specialities per Talent) and leave the existing repeating Specialties, then people could just tidy them up as needed...

Not sure what the best thing to do is...your insights welcomed ;-)

Regards,
~ Coryphon ~
 
Please do give feedback on this thread as to usability, readability, any issues etc.

Best regards,

~ Coryphon ~
hi there!

What are the requirements to access sheet? It still shows as inaccessible in Roll20 Characters and I cannot find it in the VTT.
 
hi there!

What are the requirements to access sheet? It still shows as inaccessible in Roll20 Characters and I cannot find it in the VTT.
Hi there,

So the GM needs to go into the Roll20 Game Settings and select the Official character sheet:

IMG_0795.png

Note it appears under Traveller not Mongoose Traveller in the dropdown list.

Regards,
~ Coryphon ~
 
Not sure if this is a Roll20 thing or a Character sheet customisation:
  • I like the alphabetical skills list. Even when skills are selected out of order, they still display in alphabetical order.
  • Would also like to see an Official Full-skills Character Sheet. Is this possible? My idea:
    • ALL skills enabled on sheet with default -3 skill level.
    • Individual speciality skills assigned at level-1 and automatically all sub-specialities assigned at level-0

Variation on the initial idea:
  1. Traveller 2e by Mongoose Publishing - as it is. wonderful, the work on this looks really useful.
  2. Traveller 2e 2022 by Mongoose Publishing
  3. Traveller 2e 2022 Full Skills by Mongoose Publishing - ie, my suggested idea outlined above.
  4. Traveller 2e Companion 2024 Full Broad Skills by Mongoose Publishing - variation to include a TC 2024 Broad Skills Character Sheet.
 
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