Official Mongoose Traveller 2nd Edition Character Sheet On Roll20 Is Live!

So your thinking like a box next to these components or programs that you check when on. Maybe even adds up power consumption for components or CPU power for software. Honestly just having the remind is good enough without doing he simple math. However, one thing I have learned is that anything in VTT that does some of the math for you, regardless what it is, is a big +.
Unrelated to this I noticed on the PC sheet there are many spots with the little i symbol I think it is and the popup says link to compendium.. but which compendium as they all seem to fail for me. Again what I own on roll20 is the Core Rules at this time.
Hi Valkyrie,

Regarding the Ship section, yes, something like that. It's a complex area and I need to revisit the rules in depth to work out what information needs to be captured, and work out the best user interface for it... I've mentioned before on various threads that the Ship section is very basic at the moment, only really capturing the bare essentials and not really fit for purpose for e.g. ship combat. TrooperSJP was making his own version as he understands the rules better than me so I will reach out to him again as I think he was kind enough to say I could use his stuff, but that's a while ago...

Regarding the (i) buttons for Compendium, all those reference the Core Rulebook so they should work. There was definitely an issue in the beginning that using the 'New Compendium' setting under settings did NOT work, but Roll20 apparently fixed that with a reindex or something...

If you are using 'New Compendium' (under the cog wheel settings panel) can you try unticking that to go back to the old compendium style and see if the (i) buttons work for you? Would be a useful diagnostic. When you say they fail I assume you get a 'page not found' or similar error...

Regards,
~ Coryphon~
 
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For new groups like the one I am going to fire off in Roll20 having roll-able tables and a character building that walks you through character creation steps would be nice. I notice the Core Rule book adds roll-able tables bit they all seem to be around encounter creation if I recall. I was shocked that the career tables were not there..but maybe I am missing something.
Hi Valkyrie,

So, Roll20 has an 'in-character sheet' system called a Charactermancer which sheet authors can implement for step by step character creation...

I did look at this briefly just to understand how technically it worked, but character creation for Traveller is pretty complex when you break it down into a series of state machines for terms of service etc. I will talk to Mongoose and see if this is something they are interested in, but it does, by definition require usage of a large chunk of their intellectual property in a free character sheet, so I'm not sure what their feeling may be...

On the flip side when I first began revamping the old sheet they did allow me to implement all the Trade rules, sooooooooo...

This is why you currently see rollable tables for more GM-related stuff like quirks and encounters and so on...

As I say, I will make enquiries and see what comes back...

Regards,
~ Coryphon ~

PS (And just to mention, a lot of Roll20 internal systems in these areas are very clunky so I'm often kind of battling against them for Compendium creation. For example presumably a Charactermancer should only be available to buyers of the rulebook, but there doesn't seem to be a link between them, I could be wrong...)
 
Hi Valkyrie,

Regarding the Ship section, yes, something like that. It's a complex area and I need to revisit the rules in depth to work out what information needs to be captured, and work out the best user interface for it... I've mentioned before on various threads that the Ship section is very basic at the moment, only really capturing the bare essentials and not really fit for purpose for e.g. ship combat. TrooperSJP was making his own version as he understands the rules better than me so I will reach out to him again as I think he was kind enough to say I could use his stuff, but that's a while ago...

Regarding the (i) buttons for Compendium, all those reference the Core Rulebook so they should work. There was definitely an issue in the beginning that using the 'New Compendium' setting under settings did NOT work, but Roll20 apparently fixed that with a reindex or something...

If you are using 'New Compendium' (under the cog wheel settings panel) can you try unticking that to go back to the old compendium style and see if the (i) buttons work for you? Would be a useful diagnostic. When you say they fail I assume you get a 'page not found' or similar error...

Regards,
~ Coryphon~
Robots will need something, too, once you do the Robot Handbook. Robot building is like character generation. Sort of. And vehicles once the Vehicle Handbook Update 2026 goes live.
 
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Hi Valkyrie,

So, Roll20 has an 'in-character sheet' system called a Charactermancer which sheet authors can implement for step by step character creation...

I did look at this briefly just to understand how technically it worked, but character creation for Traveller is pretty complex when you break it down into a series of state machines for terms of service etc. I will talk to Mongoose and see if this is something they are interested in, but it does, by definition require usage of a large chunk of their intellectual property in a free character sheet, so I'm not sure what their feeling may be...

On the flip side when I first began revamping the old sheet they did allow me to implement all the Trade rules, sooooooooo...

This is why you currently see rollable tables for more GM-related stuff like quirks and encounters and so on...

As I say, I will make enquiries and see what comes back...

Regards,
~ Coryphon ~

PS (And just to mention, a lot of Roll20 internal systems in these areas are very clunky so I'm often kind of battling against them for Compendium creation. For example presumably a Charactermancer should only be available to buyers of the rulebook, but there doesn't seem to be a link between them, I could be wrong...)
Quick update, so the charactermancer does link to compendiums. Have sent a mail to my Mongoose contact to get their opinion.
~C~
 
Hi Valkyrie,

Regarding the Ship section, yes, something like that. It's a complex area and I need to revisit the rules in depth to work out what information needs to be captured, and work out the best user interface for it... I've mentioned before on various threads that the Ship section is very basic at the moment, only really capturing the bare essentials and not really fit for purpose for e.g. ship combat. TrooperSJP was making his own version as he understands the rules better than me so I will reach out to him again as I think he was kind enough to say I could use his stuff, but that's a while ago...

Regarding the (i) buttons for Compendium, all those reference the Core Rulebook so they should work. There was definitely an issue in the beginning that using the 'New Compendium' setting under settings did NOT work, but Roll20 apparently fixed that with a reindex or something...

If you are using 'New Compendium' (under the cog wheel settings panel) can you try unticking that to go back to the old compendium style and see if the (i) buttons work for you? Would be a useful diagnostic. When you say they fail I assume you get a 'page not found' or similar error...

Regards,
~ Coryphon~
I will check that option out.
 
I am not sure if this is impossible, infeasible, unwanted, or already implemented but, is there any way that the value of the Jack-of-All trades skill could be referenced when determining the unskilled penalty for untrained skills?

Presently I'm just manually adding it to the result if / when I remember to.
 
I am not sure if this is impossible, infeasible, unwanted, or already implemented but, is there any way that the value of the Jack-of-All trades skill could be referenced when determining the unskilled penalty for untrained skills?

Presently I'm just manually adding it to the result if / when I remember to.
I think it is already calculated and implemented.
 
It is already calculated if you have the JoT skill on your character sheet when you add a nontrained still it will roll with JoT already setup.
 
Hello,

First off, thank you, Coryphon, for the updated character sheet a few years ago. I did a campaign on Roll20 using the old sheet.
The new one looks a lot better. I am building out a new campaign and was really really hoping to use the Roll20 mobile app for character sheets because my players always lose their paper copies. It does load the new one in the mobile app, but the scaling breaks pretty badly. Especially with the skills. I am sure it's a tall order, but any chance you could update the sheet to work with the mobile app?
 

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Hello,

First off, thank you, Coryphon, for the updated character sheet a few years ago. I did a campaign on Roll20 using the old sheet.
The new one looks a lot better. I am building out a new campaign and was really really hoping to use the Roll20 mobile app for character sheets because my players always lose their paper copies. It does load the new one in the mobile app, but the scaling breaks pretty badly. Especially with the skills. I am sure it's a tall order, but any chance you could update the sheet to work with the mobile app?
Hey Zvarkee,

Thank you, and a very good point. Although I have a reasonable grasp of HTML/CSS I've never done mobile type stuff. I think I added one particular thing for mobile, Characteristics maybe...

I will add it to the list, I have a new release for Robots coming up soon as the Robot Handbook compendium is in development. I will try and spend a little time even just to get a grasp on the scale of work required. It's a timely reminder, thanks again,

Regards,

~ Coryphon ~
 
Hey Zvarkee,

Thank you, and a very good point. Although I have a reasonable grasp of HTML/CSS I've never done mobile type stuff. I think I added one particular thing for mobile, Characteristics maybe...

I will add it to the list, I have a new release for Robots coming up soon as the Robot Handbook compendium is in development. I will try and spend a little time even just to get a grasp on the scale of work required. It's a timely reminder, thanks again,

Regards,

~ Coryphon ~
Robots! ::swoon::
 
That would be awesome!

I have done some CSS coding before, and I think using "CSS Media Queries" would work to keep the existing design from changing in Roll20, but also allow it to fit in the mobile app. Hopefully, it can be done without too much effort.

You already have the hardest part done, which is the design and layout. Perhaps asking an AI like Gemini or GPT may give you the code changes without much effort on your part. (wishful thinking).

At any rate, myself and all 12 of my players would be extremely appreciative if you could adapt it.

Best Regards~!
 
That would be awesome!

I have done some CSS coding before, and I think using "CSS Media Queries" would work to keep the existing design from changing in Roll20, but also allow it to fit in the mobile app. Hopefully, it can be done without too much effort.

You already have the hardest part done, which is the design and layout. Perhaps asking an AI like Gemini or GPT may give you the code changes without much effort on your part. (wishful thinking).

At any rate, myself and all 12 of my players would be extremely appreciative if you could adapt it.

Best Regards~!
It it was more readable, that would be great. Even in a tablet it’s bad.
 
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