GbajiTheDeceiver said:The resolution system is pretty damn excellent!RMS said:You know I've never purchases a single d20 thing. I actually don't think the resolution system is half bad.
About the only good thing going for d20, which is a real shame. I'd love to port it over to RQ (any variant) as a house rule, but I don't think I'd be let away with it!!!
Would work best in RQ2 with it's multiples of 5, but there's precedent for RQ3 and MRQ in Bushido, which used a similar free precentile skill score, then derived a Base Chance of Success (BCS) by dividing by 5. Just stick DCs and rollover on top of that and you have one very good resolution system that's capable of handling a lot of situations in a flexible manner.
I actually advocated this a couple of places for people who dislike d% systems. You can divide standard RQ skills by 5 and then use a 1d20+skill vs. DC mechanic. (Aside: you'd need to move up the DC from the d20 system a bit as I understand it.)
In fact, the other night I read through the d20 stuff at WOTC and quickly threw together a system with no classes or levels (or feats at this point) that uses d20 and the standard D&D/d20 6 Charactersistics. For the fun of it, I also made the system not have HP, but only have damage levels. It's been a fun exercise. Maybe I should type it up. The problem I ran into is that without levels it's very hard to indicate how characters can improve since the license for d20 doesn't allow you to explain how to create a character or how to use experience for a character. I resisted the urge to allow players to attempt to roll over their current skill with a d20 to improve it!

I also have a magic system rolling around the back of my head that would nearly fit the no HP part by using neither memorized spells nor magic points or (directly) fatigue.