Mikko Leho
Mongoose
atgxtg said:I could see that being the case for beginning adventurers, but as the campaign progresses the goals should begin to appear more atainable. JUst wondering, how long did character last in your RQ groups?
It was too long ago for me to remember, but I distincly remember an angry farmer with a pitchfork killing couple of characters and Snakepipe Hollow chewing two groups of adventurers.
atgxtg said:Is there a reason why the population of your game world is so hostile to the player characters? Is it just bad luck, or have the PCs been ticking people off, or is the GM just running a hostile setting. I seems sort of perculair to me that your group is under threat of death is so many cities that it becuase a major part of your travel plans.
Well, this was Warhammer and we got a tip about chaos worshippers hiding out in multiple possible locations. To be on the safe side we burned them all. Then there was the argument with the local guild, which ended in couple of guild members floating in the river and we running as fast as we could. Also my character's brother was powerful figure in one of cities and when I asked (demanded) politely (drunk) a moderate loan (most likely to be spent on alcohol) from that cheapskate he had the nerve say no and even called the guards after I started to trash his home. Then things got a bit hazy but threats were exhanged and I think I vomited over the guard captain. Oh, did I mention my character is on self proclaimed leave of his military service and there were few other incidents...
atgxtg said:Okay, so why do the locals want to lynch your group? ANd why did the group kill the leader of the local garrison? Unless you got a very good reason, it is not something that you want to do.
We sure did! He had the key to this lock and he was quilty of kidnapping and being a complete bastard. Well, we don't have any proof about the kidnapping but we all feel pretty sure about that and he was most certainly a first grade bastard. We haven't have time to search the body but he should be carrying the key with him. There wouldn't be any point leaving it at the office (crossing fingers). We still haven't located the lock in question but we have a vague idea where it should be. It is at the entrance to the devil worshippers lair, whose existence has been questioned but we work only according to the facts so they should be there...