I disagree with you entirely on both of your points 1) and 2). Using a numeric system to check what you have is actually the final step in preventing min-maxing and munchkinism as it shows areas that are potentially open to abuse and does so with relatively little effort. Most games designers don't run the raw numbers and there are almost always units that slip through the net for being too good or too ineffective. I believe I only pointed out about 8-9 ships in all of the tourney and SFoS lists that I considered to be "too good" and on only two of them suggested large changes and on all of the ships the changes suggested didn't change their playing style. On point 2, I have been playtesting as well and running the numbers so find your dismissing of this point fairly strange as what you are doing is playtesting too. Why wouldn't any potential changes be this design? Is this through deliberately ignoring feedback or just a feeling of nobody else can do things as well as you? I have no problem with you considering the changes unofficial - that's the point! We don't consider anything official until it's in print but until the unofficial ships are playtested, how can you be sure an official ship will be balanced?Wulf Corbett said:Sure, I'll argue that ideas are imbalanced, and some designs are peculiar. But rarely if ever actual official designs. The only ones I use, barring RBax Dilgar era ships.Geekybiker said:Ahh.. Well Im pretty sure that I read posts from you saying one thing or another was unbalanced. Certainly not always the "rules are always right" sort. I dont think Ive really ran accross anyone here who seriously spouted the rules as gospel all the time.
Nope, haven't read a single message from it. Just like I never read a single message on point construction (I have in the past, I gave up). Two reasons;Im sure you've followed Triggy's tournament ships thread.
1) 'balance' is a great way to make any game boring, bland, and pointless (and a numeric system to achieve it is a certain first step to min-maxing and munchkinism)
2) if I get to playtest any changes, they won't be these designs. And if they're not official, I almost certainly won't use them. Either way, I can wait. The ships I have do perfectly well for me.
Wulf