Darrian Ships from AoCS3

mavikfelna

Cosmic Mongoose
I have redone all of the Darrian vessels from AoCS3. Only 2 did not have errors so my versions here fix the errors as best as I could to make the ships legal. I have also made updated versions using all the advanced rules to improve functionality and, for commercial vessels, reduce cost. Because of the notes for the Darrian High Guard electronics redundancy, I have added EM protection to all the sensor suites for my redesigns. I did not add it for the official versions.

The Rehld courier, for the official version, it was affected by the bridge rule change so I changed it to the full bridge so the cost is slightly higher. My version is more expensive but it adds in the missing Common Area, adds Holographic bridge controls, 100 tons of drop tanks capacity, a Biosphere and 2 tons of cargo space. It reduces power plant size and adds a battery for the jump drive and makes the M-drive efficient.

The Gagh is correct. My version reduces cost by making the hull light, the jump drive inefficient, the M-drive efficient and reducing the power plant and adding a battery. Changed the fuel to fuel/cargo containers and added a fuel bladder to the cargo hold, added holographic controls to the bridge, made the computer retro to reduce cost, improved the sensors to civilian, added a biosphere for all the crew.

The Nalumb lists power plant as 255 PP but only has tonnage and cost for 240, set PP to 240, 1 short but it's for the fuel purifier so it's rarely in use and you can turn something off when you want to use it. It charged 1MCr for the Intellect software and fuel scoops unnecessarily. Cost was still way off. My version makes hull light, M-Drive efficient, J-Drive inefficient, reduced power plant and adds battery, changes fuel to fuel/cargo and adds fuel bladder to cargo, adds bridge holographic display, upgrades sensors to civilian, adds biosphere for crew. cargo is slightly reduced.

The Yehng has too much fuel, unless it's suppose to have some for the small craft? I moved the excess to cargo but it could go to fuel with no other effect. It charges too little for the Ship's Boat. My version is more expensive but it adds alot of functionality. Reinforced hull, M-drive to efficient, J-drive to inefficient, reduced power plant and made lower cost, added holographic controls, made computer retro to reduce costs, added deep penetration and life sensors, added breaching tube with forced linkage, added autodocs to med bay, changed low berths for Improved Autoberth Clusters to improve survival and hold more people.

The Lehnd is correct. My version is significantly more expensive. It adds low emissions to M-Drive, reduces power plant, adds battery and emergency power, adds holographic controls, changes computer to retro core/40, adds enhanced signal processing, extra jump capacitor and armor to the black globe, adds EM protection to everything. Added sensor operator to crew.

The Thengg has too much fuel, has High Yield on the missile rack. Too much Common Area and not enough crew and housing. My version, reinforced hull, efficient M-Drive, decreased jump fuel, reduced power plant, added battery and emergency power, changed computer to retro core/60, added launch solution/3 software, added military countermeasure suite, changed to 8 crew w/ 4 double staterooms and 4 tons common area, added 2 tons missile storage, added EM protection to everything. It's almost double the price but should perform significantly better and is not short on crew.

The Piholz not military crew, insufficient crew space for military crew, medium torpedo bay armor listed as small bay, insufficient spare storage for military vessel. My version, efficient M-drive, reduced power plant added reduced size and emergency power, added retro core/70 computer, added advanced fire control/3, removed basic fire control/5, added electronic warfare/2, added military countermeasure suite, reduced size on torpedo bay, added nuclear damper, repair drones, briefing room, medical bay w/3x advanced autodoc, workshop, full military crew with 13 double staterooms and 12 barracks, 16 tons common area. added EM protection to everything. Nearly 2x the cost but is a fully functioning warship.

The Lidl is correct. My version makes hull light, M-drive efficient, J-drive inefficient, reduced power plant and made budget increased size, added battery, changed fuel to fuel/cargo, changed computer to retro, upgraded sensor to civilian, added EM protection to sensors. Changed low berths to Improved AutoBerth Clusters to improve survivability and increase capacity. Significantly reduced cost.

Couldn't upload the file here so here's the link for the .zip with everything:
Darrian Ship Rebuilds
 

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