emperorpenguin
Mongoose
Wulf Corbett said:No, they don't. There IS no armour value. There is a Hull value, which combines the lot, size, armour, signature, scent, the lot. It's the wargames equivalent of one-roll die mechanics in RPGs. No need for seperate 'to hit', 'damage' and 'armour reduction' rolls. That's why fighters have any defense at all from warship-sized weapons, which should simply obliterate them at a touch.emperorpenguin said:but they miss at present based on ARMOUR values!
Wulf
IN THEORY, but look at how it pans out, it IS based on armour, you said so yourself with the Warbird! There's nothing hull 6 which is "difficult to hit" they're ALL big battleships