emperorpenguin
Mongoose
Reaverman said:Broken, in your eyes maybe? As you can see in the above posts, not everyone agrees.
not everyone ever agrees reaverman.... :roll:
However look at the number of complaints about "broken" ships, unused ships
Reaverman said:Broken, in your eyes maybe? As you can see in the above posts, not everyone agrees.
emperorpenguin said:Wulf Corbett said:So play more campaign games. Then you'll see them used.
On the other hand, if it had had the extra time and efford of seperate multiple rolls for every shot, maybe it just would never have gained enough popularity to ever be noticed.
Wulf
Point 1 was used possibly by you among others to justify Minbari damage values and the state of the ancients, not good enough I'm afraid, most people do not play campaigns, poor advice
Point 2 is absolute nonsense, ifs buts and maybes
Reaverman said:Point 1-Yes we do
Yes, Id love to have useful lower hull ships. 5% [ 2 ]emperorpenguin said:Reaverman said:Broken, in your eyes maybe? As you can see in the above posts, not everyone agrees.
not everyone ever agrees reaverman.... :roll:
Burger said:25 people agree with him.
Black Omega said:I haven't played in a campaign yet. But EP i don't really see where you are coming from about half the fleets being useless.
I would argue that anyone who moans about their fleets useless ships really hasn't stuck with using those ships long enough to work out tactics intricacies etc.
It doesn't matter how many people do, some people do, and they should have the ships to do so without the needless complication of an extra roll for every weapon attack.emperorpenguin said:Point 1 was used possibly by you among others to justify Minbari damage values and the state of the ancients, not good enough I'm afraid, most people do not play campaigns, poor advice
And was made in reply to your equally unsupported claim that, if attacks were already split, we would be defending the two-roll system.Point 2 is absolute nonsense, ifs buts and maybes
Wulf Corbett said:It doesn't matter how many people do, some people do, and they should have the ships to do so without the needless complication of an extra roll for every weapon attack
And was made in reply to your equally unsupported claim that, if attacks were already split, we would be defending the two-roll system.
Wulf
But your major point of complaint is that Hull 4 ships are useless IN TOURNAMENTS. Fine, don't use them, They do just fine in campaign games. This is not a Tournament-only game.emperorpenguin said:Point 1 you just don't get it Wulf the majority of people don't or can't play campaigns and your response essentially says "tough" NOT GOOD ENOUGH
Wulf Corbett said:But your major point of complaint is that Hull 4 ships are useless IN TOURNAMENTS. Fine, don't use them, They do just fine in campaign games. This is not a Tournament-only game.emperorpenguin said:Point 1 you just don't get it Wulf the majority of people don't or can't play campaigns and your response essentially says "tough" NOT GOOD ENOUGH
Wulf
Burger said:Who said hull 4 is useless in tourney's? Reaverman did pretty well in Q-Con I'd say, winning 2 of 3 games. 7 of his 10 ships had hull 4.
Black Omega said:I'd also point out that the guy in the Tourny who took a high-hulled super beam EA Warlock came dead last!
emperorpenguin said:doesn't prove a thing other than you need initiative sinks!
Both I and Mongoose initially believed the game should be based around campaign play. I have no financial incentive to change my mind, unlike them. The whole game would be fundamentally changed, and I believe for the better, by a simple 'Rarity factor'. No more than one Primus (to take the first example to mind) may be purchased for every 5 ships in a fleet. That would encourage use of smaller ships, they're cheap...emperorpenguin said:ONE-OFF games Wulf and you continue to think that the game should be based around campaign play, see where that got us with Minbari/Vorlons/ISA/Shadows as they stand and tell me there was no problem Wulf :roll:
Black Omega said:emperorpenguin said:doesn't prove a thing other than you need initiative sinks!
what you mean like cheap, small expendable ships of say.....oh i dunno low priority level and hull 4?![]()
Or like TenaciousB, who played Dilgar, had 3x Patrol level ships and 3x hull 6 ships... and came 7th?Black Omega said:emperorpenguin said:doesn't prove a thing other than you need initiative sinks!
what you mean like cheap, small expendable ships of say.....oh i dunno low priority level and hull 4?![]()
Wulf Corbett said:Both I and Mongoose initially believed the game should be based around campaign play. I have no financial incentive to change my mind, unlike them. The whole game would be fundamentally changed, and I believe for the better, by a simple 'Rarity factor'. No more than one Primus (to take the first example to mind) may be purchased for every 5 ships in a fleet. That would encourage use of smaller ships, they're cheap...
And problems with individual ships are not the same category of problem as ideas about changing fundamental mechanics in the game.
Wulf