Geekybiker
Mongoose
I like the general concept of the beam trait. Rerolling for additional damage. Its unique and cool. However we've all seen what beam do to low hull ships and fighters. Especially since most beams are SAP DD as well.
The goal is to make hull 4 ships more useful and be able to expand the overall range of hull values played.
So here it is. Make beam only do 2 hits per AD max. IE you hit the first time, you only get 1 reroll. This marginally changes the performance of beams vs high hull ships. However It will dastically cut down the number hits on hull 3 or 4 ships. I regularly see SAP beams run 4-5hits on a single die vs low hulls.
Yah I know it might cause a slew of balancing issues, so maybe its more of an ACTA v2.0 thing, but I think it would be a worthwhile and simple change overall.
Other thing to think about is that this would tend to make fighters more surviveable (they tend to be big victims of high hit beams)
The goal is to make hull 4 ships more useful and be able to expand the overall range of hull values played.
So here it is. Make beam only do 2 hits per AD max. IE you hit the first time, you only get 1 reroll. This marginally changes the performance of beams vs high hull ships. However It will dastically cut down the number hits on hull 3 or 4 ships. I regularly see SAP beams run 4-5hits on a single die vs low hulls.
Yah I know it might cause a slew of balancing issues, so maybe its more of an ACTA v2.0 thing, but I think it would be a worthwhile and simple change overall.
Other thing to think about is that this would tend to make fighters more surviveable (they tend to be big victims of high hit beams)