SnowDog said:Have you given it a try to convert Stuff to MGT rules? I mean if you create weapons using Stuff! how hard it is to convert them to MGT weapon stats?
I've used stuff to reverse engineer weapons and vehicles for a number of systems, including Mongoose Traveller.
In writing "Audace ad Gloriam" (a supplement containing Exploration and Survival oriented gear) primarily for MongTrav, which includes a small number of missile and melee weapons, I used the extensive notes provided in Stuff on cross system conversion for weapons and came to a quite satisfactory end product.
Vehicles are easier, in a sense, since you simply do a straight conversion of performace stats ... only the armour and hull/structure values require a bit of thought.
The next project, after AaG is put to bed (almost done, just a page more of Utility Vehicles, an Intro, ToC and Index and some other minor things ... a week, probably, or not much more) my next project will be what I have tentatively entitled "Condottieri" will have a lot more weapons, armour, military vehicles (combat and noncombat) so I intend to use Stuff! very heavily for that ... the only problem might be the fiddles that the MongTrav people have made with "SuperAP" and the other categories they've had to introduce because the armour system sucks ... but Stuff! is flexible enough to handle it (and I have some ideas for a more workable system to supplement/replace the ... quirky ... one of MongTrav ... that is, I'll include straight MongTrav stats for the weapons and also include at least some of my ideas purely as options).
Phil
Phil