The Borderland - Out Now on PDF & Pre-Order

MongooseBella

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The Borderland is now available on PDF and Pre-Order!

BORDERLANRELEASE.png

The worlds of the Borderland hold many mysteries, including abandoned colonies, hidden bases and lost treasures.

This book includes:
- Critters to befriend, hide from or fight
- Vehicles and ships for use within your campaigns
- Equipment, robots, and a shedload of planets to explore

The Borderland - Spread  2.jpgThe Borderland - Spread  1.jpg
The Borderland - Spread 3.jpg

If you need a sandbox for your Travellers to explore that they (probably) won't get lost in, you can grab your copy right here:

https://www.mongoosepublishing.com/products/the-borderland
 
So we have a world full of robots with severed heads in them?
That cover definitely says: "spent a little too much time in the lab."
 
So we have a world full of robots with severed heads in them?
That cover definitely says: "spent a little too much time in the lab."
Cybermen? What page? BTW... I just bought the book, so I will chime in more after I have read all of it, but I am enjoying it so far.
 
Finally got a chance to sit down with this!

Gosh, I've run this area a few times and it's really nice to get a closer look. Having data on the whole system instead of just the mainworld makes everything seem larger and wilder, as is appropriate for the region. There's lots of material here that I plan to adapt to my PoD game and it has me considering how an odd-jobs sort of game in the area might shake out.

I'm especially fond of the Agri-pod concept (can't wait for my pirates to see if they can hijack one) and everybody's favorite poetry robot Andy. The incredible cover art fails to him justice - he is as tall as a building! Love it.

If you're going to be doing more of these in the future, which I hope you do, there is one note I'd like to make. Many of the non-mainworlds have interesting hooks, but many do not. For example, half of Acrid's 13 planets are explicitly unremarkable except maybe in terms of their orbit. I understand that statistically, many worlds are boring, but as a Referee, I need something to be there that I can direct my Travellers towards otherwise that planet might as well not exist. Maybe there's a doomsday cult orbiting Daminna 11, or maybe the reason no one has explored Daminna 10 is because there's a legal battle ongoing about the rights to do so. It doesn't need a lot - look at Daminna 13. The whole entry is only 50 words but it mentions "a scientific expedition to establish its origins was once mooted but failed to generate sufficient funding to even reach the planning stage." Its not a huge hook, but I can run a whole session based on that where the Travellers get caught up in a zany fundraising scheme. I would love it if any future in-depth region books would be able to give me that bit of extra to work with!

All in all a very solid book!
 
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OK, I'm sold. It looks like it would be easy to convert to classic Traveller.

I'm in. I'm buying the print version right now.
 
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