Finally got a chance to sit down with this!
Gosh, I've run this area a few times and it's really nice to get a closer look. Having data on the whole system instead of just the mainworld makes everything seem larger and wilder, as is appropriate for the region. There's lots of material here that I plan to adapt to my PoD game and it has me considering how an odd-jobs sort of game in the area might shake out.
I'm especially fond of the Agri-pod concept (can't wait for my pirates to see if they can hijack one) and everybody's favorite poetry robot Andy. The incredible cover art fails to him justice - he is as tall as a building! Love it.
If you're going to be doing more of these in the future, which I hope you do, there is one note I'd like to make. Many of the non-mainworlds have interesting hooks, but many do not. For example, half of Acrid's 13 planets are explicitly unremarkable except maybe in terms of their orbit. I understand that statistically, many worlds are boring, but as a Referee, I need something to be there that I can direct my Travellers towards otherwise that planet might as well not exist. Maybe there's a doomsday cult orbiting Daminna 11, or maybe the reason no one has explored Daminna 10 is because there's a legal battle ongoing about the rights to do so. It doesn't need a lot - look at Daminna 13. The whole entry is only 50 words but it mentions "a scientific expedition to establish its origins was once mooted but failed to generate sufficient funding to even reach the planning stage." Its not a huge hook, but I can run a whole session based on that where the Travellers get caught up in a zany fundraising scheme. I would love it if any future in-depth region books would be able to give me that bit of extra to work with!
All in all a very solid book!