Military Vehicles

Sturn said:
Kilgs said:
......presented all sorts of talk about crimes but none about actual police work (ie. criminal procedure) such as search warrants in the Imperium, evidence gathering techniques, the application of Imperial law v. planetary law, ......

I believe there isn't much on law enforcement in Agent because there are distant plans to do a police book (because I volunteered to be a source of information and wasn't told 'no we aren't doing such a book' :))

If someone dislikes an author, I would suggest making intelligent points to back his opinion not a juvenile rant. (directed at Chrome not Kilgs)

I figured that was why, not every game is set in the 3rd imperium, not to mention wouldn't the book favor law enforcement agents unduly if it had that info, at least by the amount of pages put in to the book, at the detraction of other types of agents, since these books can only be so big to fit there price point. Besides if I was making a Agent a Law Enforcement Agent wouldn't be my first choice.
 
rust said:
Chrome said:
Dude, intelligence is distributed on a bell curve. Please don't mistake 'props' from the bottom 30% as an actual 'job well done'.
With this you just insulted me (and a lot of other people who liked Agent)
quite badly, too, and for a moment I was tempted to react accordingly...

Now, I am really worried.

There's rust on Chrome.

LOL

Dave Chase
 
Chrome said:
Dude, intelligence is distributed on a bell curve. Please don't mistake 'props' from the bottom 30% as an actual 'job well done'.
I'm reminded of a saying, "Better to keep your mouth shut and have people think you a fool, than to open it and confirm it beyond a doubt."

Thanks for proving it, Chrome. Now can we get back on topic? I believe it was Military Vehicles we were discussing?
 
atpollard said:
For those who would like to create ‘Real World Vehicles’ with the design system, how would you suggest designing an internal combustion power plant that can model the engine in a model A ford, the engine in a Sopwith Camel, the engine in a Submarine Spitfire, the engine in a Sherman Tank, and the engine in a German U-boat (which are all Internal Combustion Engines of the same TL) such that the cost, weight and power of each is correct? Heck, the difference between a 1918 $US and a 1939 $US and the cost of manufacturing will introduce nearly an order of magnitude difference even if the details are 100% accurate.

Here is another real world factor that will take a great deal of the fun out of a design system, efficiencies of scale. A 2009 Helicopter Turbine and a 2009 Rocket Engine have a similar number of parts, are made of similar materials and are manufactured to similar tolerances. However, a helicopter engine costs $50,000 and a comparable size Rocket engine costs $500,000. The Helicopter engine was mass produced on an assembly line in batches of thousands. The rocket engine is hand made in batches of ten.

And that is just power plants, you still have the hulls and other components to design.

Is that really a design system that you would want to use?

Well, I could point out (as I have, ad nauseam, as everyone who knows me would agree :lol: ) that the way Tech Levels have been used in Traveller (and, yes, in Space Opera, too :wink: ) is, not to put too fine a point on it, a complete load of old cobblers.

You simply cannot compare prices across TLs -- and that assumes that the TLs actually make historical/logical sense, which, generally, they don't -- so any attempt to do so is doomed to failure.

I've actually - briefly - explained why elsewhere - but, remember the 'ad nauseam' part above and be warned if you even hint you want an explanation! :shock:

The best you can hope for is that it gives reasonably accurate performance and physical stats -- and may be comparable, sort of, across a narrow range of TLs (+/-1 at best, I'd suggest, from whatever is "average" for the milieu).

Phil[/i]
 
atpollard said:
Is that really a design system that you would want to use?
I once attempted to develop such a system for one of my settings, be-
ginning with a modification of GURPS Vehicles, and I still think it was
not overly complicated.

However, when I presented the results to the players, they stared at
me with those completely empty looks people have when they try to
decide how to get one to the asylum ... :shock:

This reminded me that most players just want to use vehicles in the
game, and only really need the bare bones of the most important da-
ta to do so, and that everything else has a tendency to distract from
the adventure.

So, a comparatively simple and unrealistic system like the one in Civi-
lian Vehicles and Military Vehicles now does it for me. :wink:
 
aspqrz said:
Well, I could point out (as I have, ad nauseam, as everyone who knows me would agree :lol: ) that the way Tech Levels have been used in Traveller (and, yes, in Space Opera, too :wink: ) is, not to put too fine a point on it, a complete load of old cobblers.

I've actually - briefly - explained why elsewhere - but, remember the 'ad nauseam' part above and be warned if you even hint you want an explanation! :shock:

Do you have any links to those arguments, I'm interested to read them. I didn't realise there were any problems with TL at all. Thanks!
 
The RW is complex. Most people don't really like dealing with the real world! ;)

If an RPG system 'adds up' and doesn't contradict itself - it has met one of its primary goals. Any detailed realistic system is just going to be too complex and thus too much trouble to roleplay for most people.

The only true way to make realistic stats for RW stuff - like a Civil War Musket, a WWI tank, or a modern MiG - is to make them up from the real world, not a general purpose fictional design system. Admittedly, some systems (generally at the cost of complexity) can get close - but I guarantee that no system exists that one couldn't tear apart on matters of technicality...

No roleplay book is ever likely to allow you to 'design' anything in the realworld except roleplay material. Most people don't want to design a tank - just be able to roleplay one without a great deal of effort.

RPG game mechanics - stats/ratings/factors/DMs - if these are in balance enough to provide enjoyable roleplay then job well done! (Typos, bad grammer, ambiguous rules and poor layout are other issues...)

As for cost - well, that is one stat that is so easy to change without breaking anything else game mechanics wise. Any 'explanation' needed to avoid setting imbalance can be made up without 'breaking' any other mechanics. If one wants to roleplay cost - then modifiers for TL/availability/demand/legality/local economy/etc. can be accommodated. Most players - like most consumers - will just accept what is given as fact (not to say they will agree with it - but most don't haggle in many societies).
 
Mithras said:
aspqrz said:
Well, I could point out (as I have, ad nauseam, as everyone who knows me would agree :lol: ) that the way Tech Levels have been used in Traveller (and, yes, in Space Opera, too :wink: ) is, not to put too fine a point on it, a complete load of old cobblers.

I've actually - briefly - explained why elsewhere - but, remember the 'ad nauseam' part above and be warned if you even hint you want an explanation! :shock:

Do you have any links to those arguments, I'm interested to read them. I didn't realise there were any problems with TL at all. Thanks!

Can't figure a way to link to a specific reply, so here is the relevant bit from the thread on "Civilian Vehicles" ...

I'd go as far as to say it is actually meaningless to attempt to do it at all - as, indeed, would economic historians (and probably economists, too) - and I could explain why, but it would take some space ... simply put, it's to do with relative productivity.

Forex, Mail armour, or Mail and Plate armour, in the 14th century was the cutting edge and cost (depending on a whole slew of factors) something like a year's income for a landed knight (upwards). It was so expensive it was often passed down from father to son when money was short.

But in the 15th century, Plate armour replaces it and, relatively, the price goes down.

Why? Well, over the course of the intervening century there were a number of technological fixes applied to smelting and ironworking (and mining as well) that increased productivity ... making iron, as a whole, cheaper.

You literally cannot compare the price of 14th century Mail and 15th Century Mail because they basically stopped making it ... the mail joint protection and coifs in Plate Armour are mostly (and increasingly) recycled Mail from now obsolete suits of same.

The whole problem is that there are several cut points in history where economic productivity increases massively ... the development of Agriculture from around 8-12000 or so years ago is the first, the massive improvement in agricultural techniques at the end of the Classical period (doubling productivity), the above mentioned increases in industrial productivity in the 13th/14th centuries, the Agricultural Revolution beginning in the 16th/17th centuries, the Industrial Revolution of the 18th century, Mass Production and the Production Line, Computerisation etc. etc. And they're just the ones I can think of off the top of my head.

Each one is a breakpoint and makes comparing prices across the point meaningless in any real term.

That's the core of the problem.

That's one aspect. The problem with Tech Levels, specifically, is that they rarely make sense if you look at them even cursorily.

The problem is that the lower TLs are ridiculously broad while the higher TLs are equally ridiculously narrow (and take ridiculously long times to progress from one to another based on everything we know about scientific and technological development).

(Yes, yes. I know. Someone will mention the so-=called "Dark Ages" as an example of a period with no technological change. Except that that term was invented largely as a perjorative way of belittling the actual technological and scientific achievements of the period by its Reformation successors ... and the term was a product of the religious animosities created/magnified [or what you will] by the Reformation and the anti-Catholic feelings it promoted. This doesn''t appear in older, and generalist, works on the subject, but anyone with an interest in the development of scientific and technological pprogress/thought who has kept abreast of the work done in the last 20-30 years will be aware of it ... and I have, after a fashion ... as I got into Roleplaying through a fascination with History and, in real life, I am a History Teacher and devour History books like most people read novels :wink: . Suffice it to say that the "Dark Ages" were NOT a period of scientific and technological stasis at all.)

Then there's the issue that TLs have traditionally been defined in terms of what was produced, not what could have been with an identical level of production capacity.

That's most ridiculous with weapons.

For example, just referring to the Main Book (my copy of Merc is packed in boxes somewhere as I am in the process of selling up and moving house after 50+ years :wink: ), are we seriously expected to believe that there is a TL difference between a Dagger (TL1) and a Blade (Sword. TL2). That would come as a complete surprise to those who know anything about the history of melee weapons - TL1 is specifically "Bronze or Iron Age" and would, in reality, cover both.

This specific idiocy is them compounded by claiming that a Rapier is, somehow, TL3 -- which would come as a surprise to those of us who know of the existence of Bronze Rapiers from Mycenaean Greece! TL1.

If you can work bronze and iron you can make any melee weapon that exists in real life ... there is no magical TL difference between them.

It's just as stupidly bad with Missile weapons. Revolvers are TL5 but, somehow, Autopistols are TL6.

Have they never heard of the Webley-Fosbury? An Automatic Revolver!

And what, exactly, is so technically demanding in the machining of an autopistol from metal that makes it a whole TL different from a Revolver?

Likewise, somehow a Bolt Action Rifle is TL5, but an AutoRifle is TL6. Say what?

Anyone who knows their technology will know that a TL5 (!) Lee Enfield is actually higher tech (in terms of need for precision machining) than an AK-47 of TL6!

For slugthrowers, the design breakpoint is the development of a mature ability to manufacture metallic cartridges. Once you can do that there is absolutely no technological reason why you couldn't jump from black powder cap and ball weapons to AutoRifles. No technological reason.

This breakpoint (cartridge tech) comes into play around the mid to late 1860's, though it takes a while to mature and catch on. There is really no technological reason at all why WW1 (or probably even the Boer War) could not have been fought with autorifles and light machineguns, technologically speaking.

There's lots more I could go into ... I did mention ad nauseam, didn't I :shock: :shock: :shock: ???

Be thankful that I won't :mrgreen: :mrgreen: :mrgreen: !!!

Phil
 
aspqrz said:
It's just as stupidly bad with Missile weapons. Revolvers are TL5 but, somehow, Autopistols are TL6.

Have they never heard of the Webley-Fosbury? An Automatic Revolver!

Likewise, somehow a Bolt Action Rifle is TL5, but an AutoRifle is TL6. Say what?

Anyone who knows their technology will know that a TL5 (!) Lee Enfield is actually higher tech (in terms of need for precision machining) than an AK-47 of TL6!

While I understand completely what you are saying, you are missing a point I think.

I don't know enough to argue all of the reasons, but there is a reason why revolvers were around for many years before automatic pistols were common. They were still much easier and simpler to make. There were early autopistols, but they were rare. They could be made, but perhaps it wasn't easy or efficient. Perhaps it was too darn expensive.

Your examples include what may be considered prototypes, not things that were common to the era. Possible, sure. Common, no. Prototype rules in some Traveller rulesets in fact allow you to make items one TL higher.

Do you really think the British Army of 1895 wouldn't have rather been armed with an assault rifle such as the AK47 over that of the Lee Enfield? There is a reason such a weapon didn't come about until later, even if technically possible. It isn't just capability, it's knowing exactly what to do or doing it well.

A stone age human could make rope, could carve wood and stone, but didn't make a trebuchet. Someone had to come up with the plans first, even if the technology was there.
 
Sturn said:
A stone age human could make rope, could carve wood and stone, but didn't make a trebuchet. Someone had to come up with the plans first, even if the technology was there.

In the OTU, though, that TL0 fella, he could get someone to teach him to read, and then import a book, and learn how.

Essentially, you could have assault rifles at TL4 if that world has access to the knowledge of a TL12 society. (I do believe I've read somewhere that Afghan tribesmen can hand-tool AK-47s from scrap metal - probably at less than TL4...)
 
Sturn said:
Someone had to come up with the plans first, even if the technology was there.
True, but this leads to another problem with Tech Levels. They follow the
sequence of discoveries and inventions of Europe's real world history, but
this is just one of many possible and quite different sequences, at least
for all of the earlier technology levels.

For example, things went rather differently in Arabia, India, China and
also Mesoamerica. There some of the technologies were invented at dif-
ferent technology levels than in Europe (some much earlier, some much
later), some technologies were invented and discarded, some were mis-
sed completely ...

With such differences in the speed and sequence of technolgical develop-
ment in different civilizations of one species on one planet, it becomes
somewhat difficult for me to imagine that other species on other worlds
really would experience a technological development with tech levels that
would be remotely similar to our real world history.
 
Sturn said:
aspqrz said:
It's just as stupidly bad with Missile weapons. Revolvers are TL5 but, somehow, Autopistols are TL6.

Have they never heard of the Webley-Fosbury? An Automatic Revolver!

Likewise, somehow a Bolt Action Rifle is TL5, but an AutoRifle is TL6. Say what?

Anyone who knows their technology will know that a TL5 (!) Lee Enfield is actually higher tech (in terms of need for precision machining) than an AK-47 of TL6!

While I understand completely what you are saying, you are missing a point I think.

Nope. Not at all.

Sturn said:
I don't know enough to argue all of the reasons, but there is a reason why revolvers were around for many years before automatic pistols were common. They were still much easier and simpler to make. There were early autopistols, but they were rare. They could be made, but perhaps it wasn't easy or efficient. Perhaps it was too darn expensive.

The point I was making is that, in reality, there is no real difference in machining a chunk of metal into a revolver vs machining a chunck of metal into an automatic.

They both require precision machine tools and, in reality, once those are developed there is absolutely no reason why you cannot do both. None. Nada. Zip. Zero. Null.

The real limitation is the metallic cartridge tech, not machining the barrel, or slide, or screws or whatever.

Sturn said:
Your examples include what may be considered prototypes, not things that were common to the era. Possible, sure. Common, no. Prototype rules in some Traveller rulesets in fact allow you to make items one TL higher.

Sorry, but no, they do not include prototypes.

The point is, and the point you are missing entirely, is that there is no technoligical reason why AutoPistols and Revolvers should be rated as different Tech Levels.

You seem to be arguing from the basis that "the TMB says it is so, so it must be so" ... my point is that the machine tools needed to make the two weapons had existed for many years and there was no technological change or development (not once metallic cartridges had been perfected) required to manufacture AutoPistols.

This has nothing to do with prototypes at all.

Sturn said:
Do you really think the British Army of 1895 wouldn't have rather been armed with an assault rifle such as the AK47 over that of the Lee Enfield? There is a reason such a weapon didn't come about until later, even if technically possible. It isn't just capability, it's knowing exactly what to do or doing it well.

Wrong again. I am arguing that Tech Levels merely measure what was invented, not what could have been invented and that the latter measure is more relevant.

As for the Lee Enfield example, well, what you don't know (and, really, unless you're into the history and development of science and technology pretty heavily, there's no reason that you would :wink: ) is that the Lee Enfield is a magazine fed rifle (well, actually, you may know that) and that there is actually no reason why it could not have been issued with multiple magazines for quick reloading ... except for the stated fact that the British Army ordnance people (Generals) were worried that the rifle, being so quick firing anyway compared to muzzle loaders or single shot Martini Henry models that the soldiers would use too much ammo. Hence the fact that it was only ever issued with one magazine and reloaded through the action either one round at a time or with a stripper clip.

The capacity to be a replaceable magazine rifle was always there, it was never used for cultural reasons.

So, unless you are suggesting that TLs aren't actually measuring technology, but are really measuring cultural blind spots ... and therefore should be referred to as "CLs" (Cultural Levels) ... your point actually makes my point.

Now, don't get me wrong - I am not telling you (or, indeed, anyone) that they "must" apply real world factors to Traveller ... that's entirely a player/GM decision and, lets face it, most won't care ... I am merely pointing out something that is self-evident to anyone who has done some serious game designing and has a grasp of history and technology (and of the history of technology). If you choose to say its not important, then that's fine with me :wink: !!!

Sturn said:
A stone age human could make rope, could carve wood and stone, but didn't make a trebuchet. Someone had to come up with the plans first, even if the technology was there.

OK. You're shipwrecked on a world with Stone Age tech ... by chance, completely buck naked and with nothing in the way of possessions ... but you have the gift of the gab and manage to convince one of the local God Kings that you can destroy the walls of his enemy's city state (and, no, TL0 is not pre-agricultural nor is it pre-city state ... think the Aztecs, and Tenochtitlan, for a start ... they were, at best, Chalcolithic ... late TL0) ... so, using only locally produced rope, wood cut with only locally manufactured stone tools, and your own intangible knowledge of mathematics and military history, you manufacture a Trebuchet,

Is it TL0, the TL of the planet and of the tools used to manufacture it, or have you raised the TL of the planet to TL1/2 (in MongTrav its not clear whether TL1 or TL2 covers the late Middle Ages)? Or have you raised the planet to TL9, because you come from a culture that has at least Jump-1?

There is actually no problem and only one sensible answer (well, that's IMNSHO, of course 8) :wink: ) ... they're still TL0. It's just that you don't need TL1 or TL2 to manufacture a Trebuchet.

Phil
 
rust said:
Sturn said:
Someone had to come up with the plans first, even if the technology was there.
True, but this leads to another problem with Tech Levels. They follow the
sequence of discoveries and inventions of Europe's real world history, but
this is just one of many possible and quite different sequences, at least
for all of the earlier technology levels.

For example, things went rather differently in Arabia, India, China and
also Mesoamerica. There some of the technologies were invented at dif-
ferent technology levels than in Europe (some much earlier, some much
later), some technologies were invented and discarded, some were mis-
sed completely ...

With such differences in the speed and sequence of technolgical develop-
ment in different civilizations of one species on one planet, it becomes
somewhat difficult for me to imagine that other species on other worlds
really would experience a technological development with tech levels that
would be remotely similar to our real world history.

Exactly one of the points I was making!

Phil
 
Klaus Kipling said:
Sturn said:
A stone age human could make rope, could carve wood and stone, but didn't make a trebuchet. Someone had to come up with the plans first, even if the technology was there.

In the OTU, though, that TL0 fella, he could get someone to teach him to read, and then import a book, and learn how.

Essentially, you could have assault rifles at TL4 if that world has access to the knowledge of a TL12 society. (I do believe I've read somewhere that Afghan tribesmen can hand-tool AK-47s from scrap metal - probably at less than TL4...)

Just as they hand tooled Lee-Enfields back in the day.

My understanding is that they were rather more successful with Lee Enfields than with AKs ... the latter tend to break under the strain of the rapid fire.

Actually, why would you need TL12 knowledge to make a an Assault Rifle at TL4? Exaggeration for effect? :?

Phil
 
aspqrz said:
Actually, why would you need TL12 knowledge to make a an Assault Rifle at TL4? Exaggeration for effect? :?

Phil

Sorta, ;). But up to TL12 specs should be pretty easy to source anywhere near a starport in the OTU.
 
Klaus Kipling said:
aspqrz said:
Actually, why would you need TL12 knowledge to make a an Assault Rifle at TL4? Exaggeration for effect? :?

Phil

Sorta, ;). But up to TL12 specs should be pretty easy to source anywhere near a starport in the OTU.

Ah, the infamous "Imperial Data Package" from, IIRC, TNE.

Which makes the thought of sub=TL12 cultures with regular contact with or part of the 3I ... twaddle :wink:

Phil
 
By the way, if one wanted to start nitpicking, it would be easy to show
that Traveller's tech level concept does not even fit Europe's model of
technological development all too well.

For example, the Central Supply Catalogue (which has the most detai-
led tech level descriptions of Mongoose Traveller so far) classifies open
ocean navigation as TL 2 ("roughly 1400 to 1700 AD").

However, the Vikings did it almost routinely several centuries earlier,
and even the ancient Greeks did it at least now and then (e.g. Pytheas
of Massilia), which proves that they had already developed a sufficient
technology.
 
TL's are rooted in the UWPs of Traveller. Is there a better way to classify technology which could be widely divergent in development from culture to culture. Sure. But, it was simplified to be a number so many worlds could be simply described easily. What examples were used at each TL? Well of course those in Earth history where the revolver evolved before the autopistol, the bolt action rifle before the semi auto etc.
 
TL doesn't follow historical RW timelines - and couldn't anyway - since TL accomplishments varied by location/culture - as it does today. As for TL progression, it is not explicitly stated to match RW history.

TLs are just guidelines... as stated for planets TLs represent averages -applying a TL to a planet or even a peice of gear has to be pretty general.

As with everything else - these are just suggested values - exceptions will always exist - as well as individual interpretations...
 
Back
Top