A real issue for HG capital ship combat.
A TL 11 (improved TL+) particle beam spinal mount does 230 damage.
It inflicts only residual damage against any ship with an AV of 8 or more (even a lowly Sloan class escort has AV 6) (230-(8x30)= narf! Residual damage is 23. Radiation damage is zero as Av>=8. Chance of a hit is problematic at optimum range (typically 20-40% (-6 formidable task, +3 crew skill +3 FC for tL11 -? size) Better FC cancels out dodge etc . This weighs in at around 3500 tons.
However just 4 x 100 ton particle beam bays (upgraded say Accurate and High yield) will do 36 say 70-80% bearing 28 @ (+3 FC+3 crew skill+2 weapon characteristics) -8 armpourl will do on average 28 die damage, and between 0[for 2] and 63[for 12] damage. This is nuts, and on an 8 or more final score will do system damage! Obviously if we replace 3500 tons of spinal mount on say an 8000 ton ship, we can have 10-60 bay weapons certainly 30. So you can see where this is going. On average against heavily armoured ships Bay particle beams hit and hurt far more than spinal weapons. the crazy thing here is that particle bay beam weapons must be puny compared to their spinal mount cousin and yet do far more damage against armoured ships!. Also of course against unarmoured ships.
This assumes IWD have no addition affect - otherwise a healthy +9 for the particle bays will anhilate the opposiition.
A TL 11 (improved TL+) particle beam spinal mount does 230 damage.
It inflicts only residual damage against any ship with an AV of 8 or more (even a lowly Sloan class escort has AV 6) (230-(8x30)= narf! Residual damage is 23. Radiation damage is zero as Av>=8. Chance of a hit is problematic at optimum range (typically 20-40% (-6 formidable task, +3 crew skill +3 FC for tL11 -? size) Better FC cancels out dodge etc . This weighs in at around 3500 tons.
However just 4 x 100 ton particle beam bays (upgraded say Accurate and High yield) will do 36 say 70-80% bearing 28 @ (+3 FC+3 crew skill+2 weapon characteristics) -8 armpourl will do on average 28 die damage, and between 0[for 2] and 63[for 12] damage. This is nuts, and on an 8 or more final score will do system damage! Obviously if we replace 3500 tons of spinal mount on say an 8000 ton ship, we can have 10-60 bay weapons certainly 30. So you can see where this is going. On average against heavily armoured ships Bay particle beams hit and hurt far more than spinal weapons. the crazy thing here is that particle bay beam weapons must be puny compared to their spinal mount cousin and yet do far more damage against armoured ships!. Also of course against unarmoured ships.
This assumes IWD have no addition affect - otherwise a healthy +9 for the particle bays will anhilate the opposiition.