Gnarsh said:
Heh. You're essentially bringing up the age-old issue: Realism versus Playability.
Yes, but I prefer a mix of the both, with a lean towards the playability.
Gnarsh said:
Which you favor is going to depend on your own personality. Personally, I tend to lean towards playability rather then realism. Weapons need to be scaled on the basis of their "cost" in game terms (and that's "not" a monetary value, but a "cost to use" concept), and their "power" in game terms. It's wonderful that a mideval longbow could pierce all but the strongest steel platemail, but if you actually give it stats to do so then everyone will simply use longbows and kill everyone they fight before they ever get into range.
First word: Availability.
Second word: Portability (the guards wont take kindly to characters armed with longbows)
Third word: Training requirement. If you want to use a longbow you have to train 20 hours a week, or you will not be very good. Your skill and upper body strength decline.
Gnarsh said:
In practice, you need to balance how useable a weapon is (in how many situations can I use this weapon), and the damage the weapon does, and the armor that weapon will face. Putting massive ranged weapons into a game in which plate armor counts for 6AP, and there's little to nothing you can do to defend against a missile weapon is going to be problematic.
It would be a fresh change. In most BRP clones I have played, a longbow is not a very lethal weapon. At most a character slightly fears the first shot, because after that he generally has closed the gap between himself and the archer, and will engage in melee. And should he be shot with that first shot, he can almost always assume it wont kill him.
Of course the scale between damage and armor would have to be adjusted somewhat with the damages I proposed. Basically you would have to go back to the 1-8 scale, where platearmor has 8AP.
Gnarsh said:
Missile weapons in RQ have traditionaly been *very* deadly in comparison to other games. Arguably, much of that has been because of the impale rules, so there's certainly some change there. But I'm coming from a game in which a 1D8+1 comp bow is *deadly*. And platemail is worth 8AP, not 6. Sure. It's deadly because it can do up to 18 points on an impale, but if you just up the base damage to 2D8, you've effectively made it the same as if you'd impaled on every shot.
If you want to increase bow damage, playtest carefully! I think you'll be surprised just how small an increase in ranged damage in RQ will make a *huge* impact on survivability.
I have done it in the past, with several BRP versions and BRP clones. Where the 1d8+1 composite bow simply is not good enough against AP8 plate. It requires an impale/critical to be effective. Which is quite absurd. In this case good hits are too rare and the armor are too good, so it is unbalanced in that regard.
In MRQ a critical hit will do 16 pts with a 2d8 Longbow. Assuming 6AP plate, it is enough to bring a person down to (5 HP in location) Severly wounded. He would still need another hit to finish him off.
Gnarsh said:
Oh. And technically, Balistas and other tension based seige weapons were developed *before* the mideval style crossbow. It's not that earlier cultures couldn't make something like a crossbow, but that the crossbow didn't really become feasible as a hand held war weapon until later developments in metalurgy and mass production came along. The locking and cocking mechanisms were complex. Too complex to handcraft for a price that anyone would be willing to pay on a large scale. Once the technigues came along to build them cheaply and quickly, they were a logical "cheap" weapon.
I know. The romans built them long before the "common" crossbow appeared. However, the ballista was much improved upon at the same time when the handheld crossbow became possible. It became a truly fearsome weapon not used only on the battlefield, but in siege warfare. With metal parts it became stronger, which allowed greater tension, which allowed the firing of heavier and more advanced projectiles.
They were the supreme weapons for "straight firing" siege weapons until the gunpowder was introduced and the cannon constructed.
I should probably have phrased it differently.
I just mentioned the ballista because someone would almost surely point to that and say that crossbows are more powerful than bows, and should do more damage.
Not that I remember the name of the bows, but there are a type of bow that you fire when you lie down, you hold the bow with the feet and tense the bow along your body. Not very practical for warfare, but it is the largest bow constructed, and are still in use by some primitive societies today, where it is used for hunting.
Gnarsh said:
They didn't require much craftsmanship to make (just good engineering), could be mass produced, and were easier to use. You could literally hand crossbows to a handful of recruits, give them a few days practice, and they would be effective ranged combatants on the battlefield. Contrasted with the *years* involved in training an effective bow unit for battle, and the crossbow became cost effective.
Yes, the strength of the crossbow were the straight line of fire, which meant it did not require as much training to hit a target. But also that it required not anything near the upper body strength of the bow.
This made it the ideal ranged weapon for infantry.
Unfortunately most RPGs I know of has interpreted the "better" in a crossbow as doing more damage than bows (and then I am talking about hand held crossbows, larger crossbows that are not hand held are of course more powerful since they are larger).