Sigtrygg
Emperor Mongoose
MegaTraveller probably did this best with its separation of penetration and damage, problem is the implementation is non-intuitive, clunky, and involves multiplication and division to resolve the attack...
I was always a fan of the damage dice reduction system, but this lacks the granularity, so I added two "tags" (as the whipper snappers call them)
AP - armour piercing - halves armour rating
LP - low penetration - increases armour value by half again
I was always a fan of the damage dice reduction system, but this lacks the granularity, so I added two "tags" (as the whipper snappers call them)
AP - armour piercing - halves armour rating
LP - low penetration - increases armour value by half again