simonh said:
A lot of this discussion isn't taking into account the profound difference between MRQ and previous editions when it comes to the rules for bypassing armour completely.
Daggers are not useless in MRQ, in fact they are far more deadly than in previous editions so long as the wielder has a dagger skill of 50% or more. Let's have a look at the odds for the cyharacter to do damage in RQ3 and MRQ, assuming 50% skill.
No way.
First off, lets go without any armor. THat way we are taking killing power.
MRQ: Dagger does 1d4+1. THat means a maximum of 5 points. Simply incapable of killing an uninjured human character, peroid. Even a critical only does 5 points, although pulling the dagger out "might" kill someone with a low SIZ and CON.
With normal hits, it is going to take a long time to drop someone, as there is no total hit point score. Basically the knife fighter must either bring the head, chest, or abdomen to negative numbers, or hack off a limb in order to possibly incapacitate the oppoent.
RQ3: Dagger does 1d4+2. IN addtion there are total Hit Points. So with average hits, the dagger wielder can kill an average person with about 3 hits. Big Difference. If the dagger weielder gets a special success (1/5th) he does double damage. If he criticals it is double max damage, with 12 points to one location being more that enough to take down a man in RQ3.
We throw in armor, and even the precise attack rule, and the dagger still is better in RQ3. in MRQ it takes a while to take out a location. Remember if you are bypassing armor then you can't call the shot. So without total hit points you typical MRQ character can soak something like twice as much damage. Maybe more like 3 times, since people get pretty good rolls to stay up an active where they would be down and out in RQ3.
THe RQ3 guy, even facing someone in plate is still better off. For one thing, his special success at 2d4+4 are going to penetrate enven plate most of the time, and hit criticals for 12 points bypassing armor will probably take down an armrored foe with one hit.
And that is not counting the fact that the typical RQ3 character would be adding a +1d4 damage bonus.
No comparison.
In fact, I'd say that the only weapons that are not deadlier in RQ3 are the bows, and IMO those just kept parity for losing thier impale and bypass criticals while everything else dropped behind.
Practically any situation that dropped a MRQ character would have killed a RQ3 character, probably long before the MRQ character. THe reverse is not true.