WildHealer
Mongoose
Hi all,
My group tried playing (playtesting?) the Rainbow Mounds with the MRQ rules a couple of days ago and came up against a "feature" with combat. Maybe I'm missing something in the rules - but here goes:
Any character with 5AP or more (chainmail or better, or protection magic) is completely immune to all attacks from trollkin. Even on a critical (3% chance) you get no more than 4 or 5 damage, and armour counts, and generally a trollkin does 2-3 damage. The entire scenario suddenly felt a bit pointless and embarrassing - basically trashing hordes of trollkin with no chance of injury, unless you limit the PCs to little or no armour.
As an "in-game" solution, my group decided we were going to house rule the criticals immediately - we ignored armour on crits, but with crits happening more often than before (10% of the skill rather than 5%) this felt a bit reckless & combat suddenly felt very random.
This "feature" is going to happen throughout the game - basically, as characters progress they're going to become totally immune to attacks by some monsters.
Am I missing something? Are we just meant to have trollkin doing bypass armour attacks with a 1% chance of success? Or is it simply that no one is supposed to be able to afford decent armour? Or are PCs gradually supposed to become totally invulnerable?
My group tried playing (playtesting?) the Rainbow Mounds with the MRQ rules a couple of days ago and came up against a "feature" with combat. Maybe I'm missing something in the rules - but here goes:
Any character with 5AP or more (chainmail or better, or protection magic) is completely immune to all attacks from trollkin. Even on a critical (3% chance) you get no more than 4 or 5 damage, and armour counts, and generally a trollkin does 2-3 damage. The entire scenario suddenly felt a bit pointless and embarrassing - basically trashing hordes of trollkin with no chance of injury, unless you limit the PCs to little or no armour.
As an "in-game" solution, my group decided we were going to house rule the criticals immediately - we ignored armour on crits, but with crits happening more often than before (10% of the skill rather than 5%) this felt a bit reckless & combat suddenly felt very random.
This "feature" is going to happen throughout the game - basically, as characters progress they're going to become totally immune to attacks by some monsters.
Am I missing something? Are we just meant to have trollkin doing bypass armour attacks with a 1% chance of success? Or is it simply that no one is supposed to be able to afford decent armour? Or are PCs gradually supposed to become totally invulnerable?