I’m reading through ship design rules in 2 e High Guard to design a few ship in an app I'm building. A couple of rules strike me as a bit odd, particularly how Triple Turrets and Missile Racks work.
Each type of turret mount (Single / Double / Triple) takes up the same amount of space, 1 ton. A Triple Turret can mount up to 3 turret class weapons. They don’t need to be the same type, but only one type may be used in an attack.
A turret class Missile Rack (on a hardpoint) has an internal magazine of 12 missiles. This means that a Triple Turret (Missile Rack x3), using 1 ton, has magazines for 36 missiles. This is impressive considering that storage for 36 missiles (on their own) would require 3 tons of space.
You may mix weapon types and have a Triple Turret (Beam Laser / Missile Rack / Sandcaster), which has magazines for 12 missiles and 12 sand canisters, taking up just 1 ton. It’s clear you can’t use the Beam Laser and Missile Rack in the same combat round. It’s also clear you can’t use the Point Defense reaction with the Beam Laser in the same round it’s used in an attack. A bit less clear, but reasonably implied by treating the entire turret as the “weapon”, you also can’t use Missile attack and a Sandcaster reaction in the same combat round. These seem like reasonable restrictions to me.
I’m curious on the design goal / rationale behind the current iteration of the turret rules. In my reading of the 1e MgT designs, a Triple Turret (Beam Laser / Missile Rack / Sandcaster) would still only use 1 ton, but you would also need 1 ton to store the 12 missiles and 1 ton to store 20 canisters.
-Ed
Each type of turret mount (Single / Double / Triple) takes up the same amount of space, 1 ton. A Triple Turret can mount up to 3 turret class weapons. They don’t need to be the same type, but only one type may be used in an attack.
A turret class Missile Rack (on a hardpoint) has an internal magazine of 12 missiles. This means that a Triple Turret (Missile Rack x3), using 1 ton, has magazines for 36 missiles. This is impressive considering that storage for 36 missiles (on their own) would require 3 tons of space.
You may mix weapon types and have a Triple Turret (Beam Laser / Missile Rack / Sandcaster), which has magazines for 12 missiles and 12 sand canisters, taking up just 1 ton. It’s clear you can’t use the Beam Laser and Missile Rack in the same combat round. It’s also clear you can’t use the Point Defense reaction with the Beam Laser in the same round it’s used in an attack. A bit less clear, but reasonably implied by treating the entire turret as the “weapon”, you also can’t use Missile attack and a Sandcaster reaction in the same combat round. These seem like reasonable restrictions to me.
I’m curious on the design goal / rationale behind the current iteration of the turret rules. In my reading of the 1e MgT designs, a Triple Turret (Beam Laser / Missile Rack / Sandcaster) would still only use 1 ton, but you would also need 1 ton to store the 12 missiles and 1 ton to store 20 canisters.
-Ed