Juums said:I've basically ceased using turret-based missiles for the reason this thread exists. It's just a pain in the butt house-ruling your way through the ammo storage issues.
My cutting of the Gordian knot, FWIW, was just to declare all "missile racks" essentially VLS systems whose ordnance soft-launch and orientate towards the target before igniting their main burn. Mechanically, all you're doing at that point is paying for missile storage with a fixed hardpoint to actually launch the missiles from. Means you can only launch 1 missile/round per hardpoint at that point, but I've found that removes a fair bit of the rocket tag problem adventurer-scale ships face from missile racks in triple turrets and that it gives missile barbettes a needed shot in the arm.
VLS systems are great for firing a big salvo. However you can't reload them in combat. For that you need a magazine and launchers. Then your time in combat is limited by how space you want to put in your magazine. So do you want staying power or to try and overwhelm your enemy at the beginning? I like the idea of having both, as each as it's pro's and cons