[GK Games] Skull and Crossbones: Piracy in Clement Sector is now available!

Gypsy Knights Games

Cosmic Mongoose
Skull and Crossbones: Piracy in Clement Sector is now available!

You can pick up your copy at this link!

ARRRR! Heave to and prepare to be boarded!

Piracy has been a near constant in Clement Sector since the Conduit was first opened. In fact, some historians maintain that piracy may have played as large a part in the direction that civilization spread from Hub as did the astrography of the sector. The act has been part of the fabric of the sector and continues to be so despite the best efforts of the many planetary governments.

Piracy in Clement Sector includes down on their luck merchant crews forced to compromise their morality, people who watched one too many episodes of Superpirate! and think they can do that too, ex-military people who are working for one government to disrupt the trade of another, dedicated pirates who are just stone cold killers, and marauders who are attacking new colonies along the frontier.

Skull and Crossbones: Piracy in Clement Sector covers all of these and delves into the tactics, lives, and traditions of the sector's pirates. The book covers the pirate havens, the articles of agreement, and the pirate code (more of a guideline, really). Each subsector's piracy problems are covered in detail to let merchants know where to avoid and pirates know where is safe to strike!

In addition, two unique pirate vessels are detailed here as well. The Demon-class lembus and the Ironbard-class longship. Both are presented in our usual Ships of Clement Sector format with in-depth descriptions, full deckplans, and beautiful art.

Grab your cutlass! Get your rum! It's time to go pirate, me mateys!

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Skull and Crossbones: Piracy in Clement Sector is now also available at the Paizo Online Shop! You can get your copy at the link!

http://paizo.com/products/btpy9nnd?Skull-and-Crossbones-Piracy-in-Clement-Sector
 
Skull and Crossbones: Piracy in Clement Sector is also available at The Open Gaming Store. It is just the first of our new Clement Sector products that will be available there.

Check out the website at the link.

https://www.opengamingstore.com/collections/all-products/products/skull-and-crossbones-piracy-in-clement-sector
 
Skull and Crossbones: Piracy in Clement Sector is now available in print! You can follow the link to purchase your copy.

And don't forget that today is the last full day of the Christmas in July sale! 25% off all PDFs!

http://www.drivethrurpg.com/product/187935/Skull-and-Crossbones-Piracy-in-Clement-Sector
 
Wow, this book is truly amazing! My love for (fictional) pirates might affect my judgement just a little bit here, but this might be my favorite GK product :)

I mean, it's a really thorough and well thought out source book, covering everything one needs to know, wether planning a pirate campaign or wanting to know more about the dangers out there.

We get info on what a pirate is/different kinds of piracy, the traditions and culture of pirates, state of piracy in the various subsectors, example pirates and gangs, safe havens, two new (awesome) ships, pirate gear... It even has a parrot drone!

I like how each chapter leaves some for one's own imagination/the referee to build upon. Just look at Port Royal. We get told it's a station consisting of various ships put together, but it's up to each and every group to decide for themselves wether several means five or five hundred.

And the ships... The ships! First of all, they are very beautiful to look at! They also feel thought-out and well-planned on the inside, and it's interesting to see what a non-military fighting ship looks like, stat-wise. The Demon strikes me as a perfect player group vessel, being small, relatively affordable and also multi-purpose. It can cover any form of piracy role, being both well armed, equipped with boat, boarders and boarding tube as standard, as well as be useful for lawful applications with its (for its size) spacious cargo hold. Boarding and stealing other ships seems like what it's best at though, even if it could assault smaller colonies - perhaps not alone, but as part of a group or in support of an Ironbard or two.

The Ironbard on the other hand, well she's a beauty, and great at what she's designed for. Does require the crew to be very active though, all those marauders onboard are gonna get restless if they don't get new places to pillage and plunder.

I like the different design philisophies behind various kinds of ships. A civilian trader has slow, affordable maneuver drives, cheap sensors, weapons only suited for defense and two living areas, one for crew with their own common room, and one for the passengers, with their common room/dining hall.

Military ships, of course try to max out drives, sensors and weaponry, and split their crew areas in two or three parts: one area for officers, with their own ward room, one for the crew (either double-bunked or in berths) with their common room, and finally, if the ship carries troops they get their own area, so the three groups won't mix more than necessary.

Pirate ships on the other hand, have crew berths for everyone, officer or deck swabber. Only the captain and first mate are given their own staterooms, and in the captain's case, it's extra large and luxurious. Of course, ships carrying vast amounts of troops (such as the Ironbard) might have a separate barracks for them, but on the whole, everyone eats and sleeps together, making everyone equal and part of the team/family. This should help build a connection and camaraderie among the crew, as long as they can get together that is... Fight might be more common than in other ships... :)

Of course, it's possible the roles aren't quite as strict aboard a pirate vessel as on especially a military ship, where everyone has a given role.

One big common room for everyone makes for a tight crew, but there are times when the big guys need to talk (or just chill) in private. Fortunately the captain's extra large stateroom has a dining table, creating an unofficial wardroom for those that manage to get invited. Nice touch with a separate store room for the captain's loot too :)

A question though, regarding the loot distribution table on p45: The percentages listed are shared among every member within the group, I assume? I mean, if each boarder was given 3% of the loot, the fifty marauders aboard an Ironbard would make any endeavor a pricy one... On the other hand, more marauders means less individual pay, which of course gets countered by a larger ship being able to take on larger prey.
 
Annatar Giftbringer said:
Wow, this book is truly amazing! My love for (fictional) pirates might affect my judgement just a little bit here, but this might be my favorite GK product :)

Wow. Thanks for that. We put a lot of hard work into it and that kind of reaction is really gratifying.

Annatar Giftbringer said:
A question though, regarding the loot distribution table on p45: The percentages listed are shared among every member within the group, I assume? I mean, if each boarder was given 3% of the loot, the fifty marauders aboard an Ironbard would make any endeavor a pricy one... On the other hand, more marauders means less individual pay, which of course gets countered by a larger ship being able to take on larger prey.

Well, the loot distribution table is meant to be an example of how some pirates distribute things but not all. Some pirates are going to give less pay for certain positions and more for others. On a ship with fifty marauders, the pay scale is likely to be a bit different.
 
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