Giving up on Miniatures

emirikol said:
Ever use REAL jello? Now that's getting realistic!

:)

jh

No I haven't - that would be cool. The old GC was the absolutly first monster I ever fought in AD & D, oh so many years ago. :lol:
 
True enough but the minis do have an effect. Where a gumdrop doesnt place any sort of image into your head, a miniature will. You cant help it. Its the way the mind works

I think this may be a minitures gamer thing. I just don't get this at all!

In our first game when I pulled a figure of a thief out for the 3rd time to represent a typical Shadizar alley thug - the reply was instant - "Hey its the guy from the bizarre again! Lets kill him again! Yeah!" Funny sure, but it distracts from the game. The fact that I described the figures as somewhat different from the cloaked and hooded miniature meant little.

Step 1: Get a large bat. Baseball or cricket works well.
Step 2: Get a black permanent marker.
Step 3: Write "CLUE" on the bat with the marker.
Step 4: Apply "Clue bat" repeatedly to players in roundhouse swinging motions repeating the mantra "do you get it yet?"

Disclaimer: Local regulations may apply.

More seriously, you are going to have to have a talk with your players. They just have to realise that minitures gaming and rpg games are DIFFERENT. I'm sure they don't insist on accurate 1930s period costume for their monopoly pieces, or object that historically queens didn't often fight, and demand that the Queen be omitted from chess on that ground, etc etc. In RPGs the descriptions of the adversaries are determined by the descriptions given and the player's imagination: the sole purpose of the figure is to handle location and spacial issues. In a standard campaign, there are far to many different characters to get an accurate miniature for each, and to demand it is just silly.

As far as things to use go, far be it from me to push a Mongoose product, but the counter sheets you get in the Shadizar and Messantia boxed sets are just great. All they are lacking is animals.
 
I admit to being a miniatures gamer when it comes to RPGs. We have heard a range of complaints about using minis. Fair enough, and to each side their own.

But, what are some complaints about not using minis? Are you bogged down in minutiae? Is each sentence carefully constructed by the player so he can use his exact words as a defense against anything the DM may throw at the him/her? Doesn't distance and feet come into play even without minis? Just wondering. I see it as a compromise in a combat situation more than an accurate portrayal of placement and mechanics. More of a loss of GM ability than a greater gain. Is that way off base?

Even if I am - what are some disadvantages others have found of playing without miniatures or any kind of token? It can't be all fun and giggles... :lol:
 
If you could afford miniatures, go for it. But Don't feel it to be greatly important. I honestly have the players bring their own and help supply the extras. Cause I have enough to buy as GM alone.

Otherwise, if u like mini's, go for it. Just don't feel they are necessary to replace imagination.
 
Doesn't distance and feet come into play even without minis?

You might be confusing my complaints against miniautures to include tokens and a tactical grid of any kind. They arent. In fact, I would find it pretty hard to play d20 at all without some sort of grid and some markers. Using something to determine where characters are in relation to one another and the terrain features is a given I suppose. How you represent them is the question.
 
Back
Top