Hey guys, girls, and everyone on the spectrum in between, it's a pleasure to join this community.
As you noticed in the title I am starting running my first game of Mongoose Traveller (1e, because I already had the books for it).
I'm taking some general tips from Stellaris for my worldbuilding, rather than playing the core setting, but I am mixing and matching the two as needed.
We've got a large group, 8 players total. Engineer, Scientist/Doctor, Marine (security), Helmsman, Steward, Navigator, Captain/negotiator, and sensor operator. The ship we have picked is a Merchant Trader type RX (from the Merchants and Cruisers supplement, basically the iconic Type R trader with an extra hundred tons of hull to accommodate armour, a vault, better computers, luxuries, a couple of extra staterooms, and some similar perks. No weapons yet, but with 5! hardpoints and 4 points of crystaliron armour I suspect the Profit Margin will end up being rather pirate resistant, at least within our own weightclass.
We are all pretty new to traveller and are still learning the game (the game I originally bought the books for fell through, hence them gathering dust for the last 15 years), so any advice and suggestions are welcome!
As you noticed in the title I am starting running my first game of Mongoose Traveller (1e, because I already had the books for it).
I'm taking some general tips from Stellaris for my worldbuilding, rather than playing the core setting, but I am mixing and matching the two as needed.
We've got a large group, 8 players total. Engineer, Scientist/Doctor, Marine (security), Helmsman, Steward, Navigator, Captain/negotiator, and sensor operator. The ship we have picked is a Merchant Trader type RX (from the Merchants and Cruisers supplement, basically the iconic Type R trader with an extra hundred tons of hull to accommodate armour, a vault, better computers, luxuries, a couple of extra staterooms, and some similar perks. No weapons yet, but with 5! hardpoints and 4 points of crystaliron armour I suspect the Profit Margin will end up being rather pirate resistant, at least within our own weightclass.
We are all pretty new to traveller and are still learning the game (the game I originally bought the books for fell through, hence them gathering dust for the last 15 years), so any advice and suggestions are welcome!