get space hulk off GW (SST hulk/compound clearance)

katadder

Cosmic Mongoose
think they should do this, obviously change it to use some big hulking powersuits and bugs but why not an SST version of spacehulk?
GW isnt doing it anymore and this was such a cool game.
 
that looks interesting but is more along the lines of Adv hero quest or warhammer quest games as they reveal stuff as they go along. space hulk is a far differant game with one guy having his squad or 2 and the other being the genestealers moving them around to create ambushes etc.
space hulk gave more freedom to the stealer player than either if the quest games or than this SST game will do looking at it.
 
Well, then I'd suggest you simply take the game from S&P as a basic, go on and make your own additional rules.

When you have finished it you can post it hear and share it with us.
 
well as i dont know SST, and it would be nothing like the game from S&P it would be like space hulk then that might be more difficult but will see.
 
I wish. Unfortunately I'll have to point out all the reasons why it's unlikely.

The rights to the game would (approx 99.9% probability) have to be devoid of 40K universe elements (GW are very protective of it, and I can't imagine them letting a competitor anywhere near their IP), so that just leaves the rules.

Seeing as you can quite legally rewrite an almost identical set of rules as long as you tread carefully, that doesn't really leave anything to buy other than the name itself, and I can't imagine anyone wanting to spend the sort of money that'd likely be asked for to just get the name.

If the game is unable to use the 40K universe, it would have to use a different set of models. Not many companies would want to develop a set of models which only sell one set per customer - most production miniature economics (a notable exception being the smaller foundries that produce on a far smaller scale) is based upon each customer coming back and buying hundreds of miniatures to make up an army.

To be honest, it sounds like a perfect opportunity for someone to write up a brand new set of unofficial rules on a website, for everyone to download, print, and buy models to use with :)

Otherwise, theres far more chance of seeing it done by a company that isn't in competition with GW, and which could give a wider exposure to it - such as was done by MB Games in the first place due to the fact they were able to get GW IP into common toy stores.
 
There's ample scope for a generic "army dudes vs bugs" but no company will let another company use their IP in that fashion.

The stuff in S&P looks keen though
 
Why not just play Space Hulk but replace the Stealers with bugs and the Terminators with Cougar Exosuits.

In fact Bugs are bigger than stealers so maybe lower the number of bugs on a blip and give them more hits.

There we go... convertion done... :P

Well... I am sure someone could do a muchmore indepth mod with details for all the Cougar Exosuits weponry but its not all that hard, Space HUlk is a very simple system.

The fun bit would be designing missions...!!! :P

Also all the Space Hulk floor plans are available for free from the GW website.
 
Mr Evil said:
ok

hands on my head in croaching position waiting to be stoned.

i never liked space hulk !

It was an aquired taste I'll admit. Almost the chess of GW games... Although that honour must go to BloodBowl
 
Yep. Play that too.

But seriously. Man O War was where it was at.
Alan to Rob:'Look at how fast my high elf hawk-ships are'
Rob to Alan:'Yeah, look how these torpedoes work... WHOOSH...Boom!...Glug'. :twisted:
 
Warmaster is my overall fave, since its flexible enough to play not just fantasy battles, but anything up to mid 19th century historicals too :)

Blood bowl, necromunda and space hulk were all damn fine games as well
 
GW games I play.

Epic 40k, 'Munda, Man O War, Space Hulk, Blood Bowl.

However, I do own 40k and Fantasy armies, but I rarely use them cos the rules are awful!

I've never tried warmaster, too expensive. Though those araby models look great.
 
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