Fixing the Narn / G'Quan

12" isnt up close secondarys though. far too many races have had their weapons increased. if you did this for the narn we would have to seriously consider 12" guns for the abbai as thats almost their main weapon, this would create games where you need bigger boards just to get out of range of stuff.
 
I see no reason to increase the Abbai's range because you increase the Narn's. The complaint that the G'Quan and Bin'Tak never get their secondary guns in range is perfectly valid. The Abbai force you to come to them, the Narn shouldn't play the same way. Let them have some more range on their secondary guns, after all on screen you see the G'Quan using what appear to be heavy pulse weapons against the Primus in season 2. They copied their weapons from the Centauri, they'd try to give themselves a similar range to their most hated enemy, you'd think.
 
katadder said:
12" isnt up close secondarys though. far too many races have had their weapons increased. if you did this for the narn we would have to seriously consider 12" guns for the abbai as thats almost their main weapon, this would create games where you need bigger boards just to get out of range of stuff.

but then the abbai have shields and interceptors so their weapons aren't critted to buggery by the time they are in range ;-)
 
but they also become the only race with pretty much only range 8 weapons.
the beam is the g'quans main weapon, I see no reason to increase is secondarys as after all they are only secondarys.
 
katadder said:
but they also become the only race with pretty much only range 8 weapons.
the beam is the g'quans main weapon, I see no reason to increase is secondarys as after all they are only secondarys.

I'm not actually bothered if they stay at 8", the issue is still the G'Quan is a tad underpowered, and the narn as a fleet are heavily susceptible to crits and crit effects
 
katadder said:
the beam is the g'quans main weapon, I see no reason to increase is secondarys as after all they are only secondarys.

So then you'd advocate reducing all the Omegas secondaries down to 8", because the beam is the Omegas main weapon and its secondaries are, after all, only secondaries? ;)

Regards,

Dave
 
if the beam is its main weapon (and appears to be such in the show) why is it inferior to most others - 6AD seems to be the standard for battle level ships and the nearest thing to it - slow lumbering boresight - is the Omega with its 6AD beam and rear beam as well.
 
Da Boss said:
if the beam is its main weapon (and appears to be such in the show) why is it inferior to most others - 6AD seems to be the standard for battle level ships and the nearest thing to it - slow lumbering boresight - is the Omega with its 6AD beam and rear beam as well.

are you trying to apply logic to ACTA?! seriously man. . . WTF? :wink:
 
Da Boss said:
if the beam is its main weapon (and appears to be such in the show) why is it inferior to most others

Pfftt - *everyone* knows that the G'Quan you see in the show is one that's had the F arc refit from the refit table! ;)

Regards,

Dave
 
That no G'Quan(Turkey) will ever live long enough to get cos it's so lame in the first place.

There you go my fleet's so good have a free Battle Point.
 
If E Mines are why my G'Quans have to be so lame feel free to remove them as a one shot E Mine isn't worth the loss of 2AD beams I can fire every turn.

Plus as has been said, 'You can have all the ADs in the world but if you can't get in range to use them then they suck.'
 
I have never had any problems using my g'quans. and now its also only 1AD less than an omega anyway plus you will beat omegas due to the narn CBD and having 17 more damage.
 
katadder said:
but the narn are differant to EA. the g'quan has an e-mine and more secondary dice all round.

More secondary dice is immaterial when you can never get them into range. It could have 10x the dice and in practice, it wouldn't make any difference to the combat abilities of the ship *whatsoever*. I'd rather have 4 AD in every arc at 12" range because at least they'd stand a chance of getting rolled occasionally.

And given the choice of a one shot e-mine, or a rear beam and 2 SL mini-beams port and starboard, I'd take the latter.

Regards,

Dave
 
katadder said:
I have never had any problems using my g'quans.

I never have any problems using my G'Quans either, because I never field them anymore. 1 Var'Nic and 1 Dag'Kar has more usable firepower than a G'Quan, more manoeuverability than a G'Quan, more "redundancy" than a G'Quan, and is less effected by boresight issues because it's two ships over one. And that's even with it's P&P "improvements".

It is a travesty that such a canon ship is treated so poorly by the system. Perhaps the best solution would be to nerf the Var'Nic and Dag'Kar to make the G'Quan more "attractive", but that'd be a serious case of "beer goggles". :)

Regards,

Dave
 
Drop the emines (or make them like Massdrivers / an option) and put damage, secondary's down a bit with a 4AD beam and make it Raid?
 
Da Boss said:
Drop the emines (or make them like Massdrivers / an option) and put damage, secondary's down a bit with a 4AD beam and make it Raid?

which alas further detracts from the show, we are lead to believe that the G'Quan is one of the most powerful ships that the AOL can field, dropping it to the same PL as the WS, who it goes to help in killing a shadow vessel (3 WS I think?) kind of ruins that.
obviously part of it's power in that specific instance is that it is one of the only ships we see capeable of firing 2 beams at once (i believe we see the warlock do it in TLT, but don't recall any others, maybe sharlins?)
 
Da Boss said:
Drop the emines (or make them like Massdrivers / an option) and put damage, secondary's down a bit with a 4AD beam and make it Raid?

Then the Narn would have no options at Battle - wait a moment, they don't anyway! ;)

I'd still have a Var'Nic over the "Raid" G'Quan you describe! Let's all just put them back in the box with the Rongoth.

Regards,

Dave
 
Back
Top