Fixing the Narn / G'Quan

CZuschlag said:
Interesting. A CBD monster, yes. But, it's not a Ka'Toc or Thentus, and the main weapon is 4 dice of single-damage stuff that can be intercepted.

Might even be a little light (comparing to updated Demos). I'll think on it. Of course, until Matt includes it for playtest, it's Out Of Scope.

things to remember - it has more damage than the demos. it has longer range than the demos. it can fire the torps every turn. it has AF trait.

demos advantages - faster, has interceptor.
 
CZuschlag said:
Interesting. A CBD monster, yes. But, it's not a Ka'Toc or Thentus, and the main weapon is 4 dice of single-damage stuff that can be intercepted.

Might even be a little light (comparing to updated Demos). I'll think on it. Of course, until Matt includes it for playtest, it's Out Of Scope.

I ummed and ahed on the torp loadout, whislt the demos is DD it is slow loading, these can fire every round looking for crits. it is a guess a CBD monster, but that says more about CBD than the ship i think :)

the other varient was a tad ott, It was a 3 arc plasma mine ship as an alternative to a traditional escort.
 
demos ones are not DD. they basically the same as your rongoths but slow loading and shorter ranged. it does have 6AD of them though.
 
katadder said:
demos ones are not DD. they basically the same as your rongoths but slow loading and shorter ranged. it does have 6AD of them though.

ahh, i can't view any ship sites any more to check.

shorter range on a faster ship :) much of a muchness i guess.
 
Foxmeister said:
My only issues with the fleet (as a whole) are:

1. Not one of the Battle variants, in my opinion, is worth taking, ever! - even with the suggested changes. Whilst you can disagree with that, the "G'Quan sucks" poll currently supports my view. No point going into the specifics of it here, since it has been well stated multiple times elsewhere.
2. The Rongoth/Rothan serve no purpose whatsoever - they might just as well not be there. The same applies to the G'Sten but to a much lesser extent. Again, my opinion, but once again it seems most players seem to think much the same.
3. G'Vrahn could stand to lose SL on it's e-mine and gain OS, and the opposite on the Bin'Tak.

Other than this, IMHO, it's a great fleet, and out of all of these it's (1) that I think truly deserves attention this time around though you might just as well do (3) since the G'Vrahn is being "adjusted" anyway.

Assuming Matt is receptive to the feedback from this forum, I don't think that the Narn 4+ CBD is going to live to see the final printed output, so something "cool" for the Narn for P&P is still required though I still rather favour my proposal for the G'Quans beam since it kills two birds with one stone.

Regards,


Dave

1. Yep their are no battle level choices i really like for the Narn. Might now take a G'tal because of G'Vrahn nerfing (only for the command)

2. in agreement with you there. lot of narn ship seem poorly design, but all fleets can say that about their ships

3 Disagree with you there and just about every one it seems on the Subject of the G'Vrann. I never had a problem with old G'Vrahn. Fought against 3 Narn Fleet with all had G'vrahns in their 5 point + of Battle. I fleet the G'Vrahn was a good ship, well put together, and manueverable. The interceptors and command where a great addition to it. made it a great command cruiser (better than G'tal,but you paid for it with it being a War level ship). Taking away the interceptors just sinks cause now it back with the rest of the Narn cruiser who say please clown on me I have no defenses against your fire. The command can live with out but come on don't take away are only ship that can actually defend itself against the Centauri demos missile swarm. I totally belive in the interceptor, Allmost all my ships in my fleets have one.

Don't get me wrong like the Narn, but need to get their battle ship more on pare with the rest of the races.
 
katadder said:
demos ones are not DD. they basically the same as your rongoths but slow loading and shorter ranged. it does have 6AD of them though.

yep their not Double-Damage (that what the ION cannons are for), But their Precise which can be much worse (Critical Lotto of Doom).
 
Cavalier1645 said:
Foxmeister said:
My only issues with the fleet (as a whole) are:

1. Not one of the Battle variants, in my opinion, is worth taking, ever! - even with the suggested changes. Whilst you can disagree with that, the "G'Quan sucks" poll currently supports my view. No point going into the specifics of it here, since it has been well stated multiple times elsewhere.
2. The Rongoth/Rothan serve no purpose whatsoever - they might just as well not be there. The same applies to the G'Sten but to a much lesser extent. Again, my opinion, but once again it seems most players seem to think much the same.
3. G'Vrahn could stand to lose SL on it's e-mine and gain OS, and the opposite on the Bin'Tak.

Other than this, IMHO, it's a great fleet, and out of all of these it's (1) that I think truly deserves attention this time around though you might just as well do (3) since the G'Vrahn is being "adjusted" anyway.

Assuming Matt is receptive to the feedback from this forum, I don't think that the Narn 4+ CBD is going to live to see the final printed output, so something "cool" for the Narn for P&P is still required though I still rather favour my proposal for the G'Quans beam since it kills two birds with one stone.

Regards,


Dave

1. Yep their are no battle level choices i really like for the Narn. Might now take a G'tal because of G'Vrahn nerfing (only for the command)

2. in agreement with you there. lot of narn ship seem poorly design, but all fleets can say that about their ships

3 Disagree with you there and just about every one it seems on the Subject of the G'Vrann. I never had a problem with old G'Vrahn. Fought against 3 Narn Fleet with all had G'vrahns in their 5 point + of Battle. I fleet the G'Vrahn was a good ship, well put together, and manueverable. The interceptors and command where a great addition to it. made it a great command cruiser (better than G'tal,but you paid for it with it being a War level ship). Taking away the interceptors just sinks cause now it back with the rest of the Narn cruiser who say please clown on me I have no defenses against your fire. The command can live with out but come on don't take away are only ship that can actually defend itself against the Centauri demos missile swarm. I totally belive in the interceptor, Allmost all my ships in my fleets have one.

Don't get me wrong like the Narn, but need to get their battle ship more on pare with the rest of the races.
Just use frazi as interceptors, thats what our narn players does, sure you lose lots but it's way harder to get critted out of the game. 5 to patrol pt is pretty good. Lot's of ships don't have interceptors
 
Cavalier1645 said:
katadder said:
demos ones are not DD. they basically the same as your rongoths but slow loading and shorter ranged. it does have 6AD of them though.

yep their not Double-Damage (that what the ION cannons are for), But their Precise which can be much worse (Critical Lotto of Doom).

So the demos is better then the Narn skirmish choice, so what! its better then most skirmish choices. Also correct me if I am wrong, but the Narn have a lot of "Critial Lotto of Doom" weapons as well.
 
Just use frazi as interceptors, thats what our narn players does, sure you lose lots but it's way harder to get critted out of the game. 5 to patrol pt is pretty good. Lot's of ships don't have interceptors[/quote]

Not as Reliable as interceptors and waste of fighters
 
stepan.razin said:
Cavalier1645 said:
katadder said:
demos ones are not DD. they basically the same as your rongoths but slow loading and shorter ranged. it does have 6AD of them though.

yep their not Double-Damage (that what the ION cannons are for), But their Precise which can be much worse (Critical Lotto of Doom).

So the demos is better then the Narn skirmish choice, so what! its better then most skirmish choices. Also correct me if I am wrong, but the Narn have a lot of "Critial Lotto of Doom" weapons as well.

Yes they do (love Ion Torps) But a lot other races have nice interceptors that shoot down those precise weapons.
 
Cavalier1645 said:
Just use frazi as interceptors, thats what our narn players does, sure you lose lots but it's way harder to get critted out of the game. 5 to patrol pt is pretty good. Lot's of ships don't have interceptors

Not as Reliable as interceptors and waste of fighters[/quote]
It's not a waste at all. It save yours ships a lot of pain. What else are your fighters going to do? It's about keeping your ship fully operational.
Fighters intercepting on hull 6 ship is great.
 
Greg Smith said:
It is not as reliable as interceptors, because the fighters can die and the enemy fighters are able to detroy them.

Yup in general using them as interceptors on a Hull 6 ship doesn't work out well. In general you get beam attacked or everything thrown at the target which results in a few 1s rolled and fighters destroyed.
 
Greg Smith said:
It is not as reliable as interceptors, because the fighters can die and the enemy fighters are able to detroy them.

too true - i had fighters on intercept on wed night and they kept dying on the initial roll.............
 
True, but when you are talking about Narn fighters, they are going to die to anyone elses anyway. Might as well do something productive with them
 
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