Eberron->RQ2 conversion. Update Here!

New content! I've added a mostly-complete section of monsters and NPCs. I still need some iconic NPCs but Monsters should be done.

In addition I've corrected some errors in almost all other chapters.

Mixster will deal with the Psionics of the system.

Keep commenting :)

- Dan
 
Just read the magic section and i think is a great idea the new Advanced skill Magic Reserve. Don really master the system yet, and i dont know if this rule makes wizards uber powerful, but helps a lot to D&D settings.

BTW u have convinced me to use MRQ2 instead of BRP for my fantasy games. We love D&D settings (Eberron is so cool) but we always fin difficult to model the feeling with D100 games. Keep the cool work.
 
I've added a chapter for Equipment. It's not completely done yet, but some weapons and armour have been added, and some materials. Please comment on what you think of the prices and rules for new weapons. Especially the prices for the materials, I am reworking them now but would still like some ideas.

- Dan
 
I have made much since last, especially under Equipment and layout. I think soon I'll upload the whole of the pdf.

- Dan
 
diesalher said:
That's good news. I was starting to think that your project had stopped.

Yeah. The reason for lack of updates is that I have had few new large additions, other than equipment and Psionics I think. Instead most have focussed on filling holes, correcting mistakes, doing layout and adding magic items.

I just need to add new Heroic Abilitis, and I believe I will finish these this evening. Then the book should be ready for first "publishing" :P

My new campaign involving this starts at Sunday.

- Dan
 
Final pdf up. When initial comments/corrections are over I will move to a new thread and ask for a sticky.

As of now there may be some problems with printing, at least I had. Two printers both refused to print the whole document, and left white edges around the page. If anyone has any idea as to how to solve this, please left me know.

- Dan
 
Sorry, my bad. For some reason the first post was in bad syntax for some reason, and the whole post was not shown - I uploaded right before I left for gaming, so didn't notice it until now.

The pdf is up and running and I can access it through the link, so other should also be able.

I have found the first few errors, so please hit me with more so I can correct them all at once :)

- Dan
 
Just downloaded and at first read thought seems an excellent piece of work :)

I am playng around with a conversion myself of a home grown D20 world so this is most useful and inspirational :) especially since I am finding it more complicated than I had antcipated!

:D
 
Updated the pdf! Added identification to artificers skills, and changed Magic Reserve to only grant half skill value as MP, instead of full (so 40% gives 20 MP). And fixed various typos.

Have removed the edges, as I realised most printers cannot print full-page anyway. If you would like a version with edges again, please ask.

Da Boss said:
Just downloaded and at first read thought seems an excellent piece of work :)

I am playng around with a conversion myself of a home grown D20 world so this is most useful and inspirational :) especially since I am finding it more complicated than I had antcipated!

:D

Thanks :) Glad you like it. Please post any errors you find.

- Dan
 
Comments:

Nice work! Opinions/thoughts:

1) 17 CON for Gnomes seems way too high. They shouldn't be more healthy than humans, bugbears, halflings, etc.

2) 7 CON for elves seems way too low. I'd go for 9-10.

2) Your example for converting DCs doesn't match your chart. Your chart shows 20 (difficult))as a different difficulty than your example paragraph (hard).
 
cthulhudarren said:
Comments:

Nice work! Opinions/thoughts:

1) 17 CON for Gnomes seems way too high. They shouldn't be more healthy than humans, bugbears, halflings, etc.

2) 7 CON for elves seems way too low. I'd go for 9-10.

2) Your example for converting DCs doesn't match your chart. Your chart shows 20 (difficult))as a different difficulty than your example paragraph (hard).

Thanks! I'll take a look at it.
 
Dan True said:
cthulhudarren said:
Comments:

Nice work! Opinions/thoughts:

1) 17 CON for Gnomes seems way too high. They shouldn't be more healthy than humans, bugbears, halflings, etc.

2) 7 CON for elves seems way too low. I'd go for 9-10.

2) Your example for converting DCs doesn't match your chart. Your chart shows 20 (difficult))as a different difficulty than your example paragraph (hard).

Thanks! I'll take a look at it.
'
I was also going to note that I think Bugbears and Gnolls should have more CON. I read somewhere that more HD in D&D loosely corresponds to more CON in MRQ2. CON should scale with HD. I'd expect Gnolls with 2HD should have > CON than humans, and Bugbears with 3HD > CON than gnolls.
 
cthulhudarren said:
Dan True said:
cthulhudarren said:
Comments:

Nice work! Opinions/thoughts:

1) 17 CON for Gnomes seems way too high. They shouldn't be more healthy than humans, bugbears, halflings, etc.

2) 7 CON for elves seems way too low. I'd go for 9-10.

2) Your example for converting DCs doesn't match your chart. Your chart shows 20 (difficult))as a different difficulty than your example paragraph (hard).

Thanks! I'll take a look at it.
'
I was also going to note that I think Bugbears and Gnolls should have more CON. I read somewhere that more HD in D&D loosely corresponds to more CON in MRQ2. CON should scale with HD. I'd expect Gnolls with 2HD should have > CON than humans, and Bugbears with 3HD > CON than gnolls.


You're right. I think both are copy-paste errors. I've corrected the above now.

- Dan
 
New update!

Warforged have been altered to reflect lack of culture, and I've made some clarifications in magic items. Also corrected a typo in Wizard profession.

- Dan
 
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