diesalher said:That's good news. I was starting to think that your project had stopped.
Mixster said:Do you get 2 extra combat actions from wearing a shield and a Valenar Double Scimitar?
Da Boss said:Just downloaded and at first read thought seems an excellent piece of work
I am playng around with a conversion myself of a home grown D20 world so this is most useful and inspirationalespecially since I am finding it more complicated than I had antcipated!
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cthulhudarren said:Comments:
Nice work! Opinions/thoughts:
1) 17 CON for Gnomes seems way too high. They shouldn't be more healthy than humans, bugbears, halflings, etc.
2) 7 CON for elves seems way too low. I'd go for 9-10.
2) Your example for converting DCs doesn't match your chart. Your chart shows 20 (difficult))as a different difficulty than your example paragraph (hard).
'Dan True said:cthulhudarren said:Comments:
Nice work! Opinions/thoughts:
1) 17 CON for Gnomes seems way too high. They shouldn't be more healthy than humans, bugbears, halflings, etc.
2) 7 CON for elves seems way too low. I'd go for 9-10.
2) Your example for converting DCs doesn't match your chart. Your chart shows 20 (difficult))as a different difficulty than your example paragraph (hard).
Thanks! I'll take a look at it.
cthulhudarren said:'Dan True said:cthulhudarren said:Comments:
Nice work! Opinions/thoughts:
1) 17 CON for Gnomes seems way too high. They shouldn't be more healthy than humans, bugbears, halflings, etc.
2) 7 CON for elves seems way too low. I'd go for 9-10.
2) Your example for converting DCs doesn't match your chart. Your chart shows 20 (difficult))as a different difficulty than your example paragraph (hard).
Thanks! I'll take a look at it.
I was also going to note that I think Bugbears and Gnolls should have more CON. I read somewhere that more HD in D&D loosely corresponds to more CON in MRQ2. CON should scale with HD. I'd expect Gnolls with 2HD should have > CON than humans, and Bugbears with 3HD > CON than gnolls.