Dan True said:
Great. keep the comments coming
- Dan
Ok I had a few ideas for Psionics.
First, I think the Psionic skill, should be based on PowX2, and the number of power points should be based on Int. Sort of mixing up the regular magic system.
Then all the spells should IMO be about buffing yourself or controlling the mind of some opponent.
I think all powers should cost one PP, but have three different options, an internal, an Subvert and a direct sort of power.
Something like this:
Power:
Mind Control:
Internal Power: You channel the power to protect your mind, for an amount of minutes equal to your Psionics Skill, you are immune to anything affecting your mind. You protect from mind reading effects, things that control you (like the dominate (species)) and similarities.
Subvert Power: You subtly control the mind of an enemy. He can resist with his Persistence. If he doesn't succeed in resisting, you can control his next number of combat actions equal to the critical score of your psionic skill (Psionic skill divided by 10).
Direct Power: You blast the minds of your enemies with Psychic power, all enemies within a number of meters equal to your Pow, have to resist with Persistence, or suffer 1d6 points of damage to the head, ignoring armour.
---
What do you say, think it would be viable?