Raven Blackwell
Mongoose
If I was prevented from altering the game in major ways I'd say this for DB- get rid of it. It's not REH canon, it doesn't make sense and gameplay would run smoother without it.
I would love to agree.Raven Blackwell said:If I was prevented from altering the game in major ways I'd say this for DB- get rid of it. It's not REH canon, it doesn't make sense and gameplay would run smoother without it.
[Turim said:Sutek: I don't want you to think I have it in for you, but I needed to respond to your last post.
Well that prevents you from using DB multiple times in a row (powering up with Opportunistic Sacrifice in between). It doesn't prevent you from using DB once, and then getting all your PPs back through Opportunistic Sacrifice, though. This second use of DB+Opportunistic isn't as bad as the multiple DB thing, but I still don't think it should be allowed. You could then start every fight with a DB, and then go to town using your powered up PP on regular attack spells.argo said:The only modification I use for DB is that I declared it to be a "mighty spell". This prety much closes the potential defensive blast/opportunistic sacrafice loophole.
I've had the opposite experience. In my game last week, the PCs were in a fight against a large number of cultists. The Scholar started out by using torment on the cult leader, but then decided to charge in for a DB, wiping out quite a few of the enemies. I don't at all blame the player for munchkinism either; he was just using the tools at his disposal to best effect (it was just so much more worth it blow all those PPs on a big DB, then use them for other effects).argo said:Personally I have not had any trouble with DB. My PC scholars have been too terified of getting close to melee combat and/or using all their PP to risk using DB "offensevly".
Bregales said:I would love to agree.Raven Blackwell said:If I was prevented from altering the game in major ways I'd say this for DB- get rid of it. It's not REH canon, it doesn't make sense and gameplay would run smoother without it.
My sorcerer player has used it mostly in combative ways, only defensively in the last adventure (as in to save his threatened life). Unfortunately, I can't drop an element in a group of 5th to 6th level characters, it's become Akriphon's bread and butter I'm afraid to say.
argo said:Raven's Final Strike rules are prety good but seem to me to be more suited to NPC's than player characters. DB is defenietly an ability designed to give the PC sorcorer some personal protection and a bit of respect from the barbarian with cleave.
MadDog said:I would suggest instead of making 1 PP into 1 D6, make it a sliding scale at higher PP. For example, the first 8 PP are 1:1. The next 8 PP are 2:1 (2PP gets you 1D6). The next 8 PP are 3:1 (and so on).
Using a DB makes you fatigued until you recover all your normal PP.
Maybe turn some damage into a telekinetic push away from the scholar and a stun effect.
I would hate to gimp a nifty scholar benefit, but it does need some fine-tuning.
Mad Dog
I agree that the damage of DB could easily be turned down a notch. 36d6 is just an insane amount of damage, but I actually think a 8d6 DB is a bit much to, in a game were there are no Fireballs or similar area-of-effect spells.MadDog said:I would suggest instead of making 1 PP into 1 D6, make it a sliding scale at higher PP. For example, the first 8 PP are 1:1. The next 8 PP are 2:1 (2PP gets you 1D6). The next 8 PP are 3:1 (and so on).
The sorcerer taking non-lethal damage based on the number of PP spent is not a bad idea. I would prefer if there were some randomness to it though; otherwise it's to easy to calculate beforehand ("OK, using a DB right now will put me at exactly 2 hp; I'll chance it!")Sutek said:Well, even if the sorcerer suffered only 1 point of non-lethal damage per PP expended in the blast, that could knock even the most formidible of casters unconcious. A 36PP blast would be 36 points of damage, and that should be below most sorcerer total/current HP at....what was it...7th level?
Sutek said:Translate the PP spent into Strength 1:1. Take the Blast STR bonus and roll that many d6 for the damage of the blast. The Magic Attack roll is further adjusted by that STR (MAB+CHA+1d20+13, in the case above) and acts like a Bull Rush at that STR.
Drawback is that the Sorcerer takes half the blast damage as non-lethal damage and can succumb accordingly (Staggered if NLD = current HP; Unconcious if NLD > current HP).