Nerhesi said:
Good of you to chime in PSI
I think we all agree that it does force more variety, and that is a good thing (tm).
The problem is the 10k destroyer is not knocking a fairly good dent PSI, it's crippling with a chance of annihilation in one hit - a 100k cruiser.
It doesn't promote fleet variety, it kills it. There is functionally no need for bigger ships, it actually makes bigger ships a-bad-design-choice. Period.
You want ship killers? 5-10k hulls. You want some orbital bombardment, bays and such - 10k ship I perfect!
You want carriers? Excellent - 10k ships!
Anything bigger is literally eggs in one basket with zero increased effect. Infact - it's reduced effect due to the risk
10K ships make a great force for highly mobile combat, they are cheaper to build, and can toss out a lot of firepower if they are spinal mount armed...if highly specialized they have enough room to carry a truckload of fighters, and other small craft.
Only one small problem though...those 10K spinal mount armed warships are sinking 30-50% of their tonnage into a single weapon. they are putting a lot of eggs in that one basket. And 10K carriers can devote any real firepower into the mix other than their fighters....no carrier should ever be able to stand up to a direct fire exchange with a like sized ship..it's a waste of space to mount those systems. So what yo end up with is a force of specialized ships, that each have an exploitable weakness.
An opponent could neutralize a force of 10ks to a great extent by deploying a force of smaller 1K attack ships/corvettes armed with bay weapons.....for every 10 K, they build 5 1K ships and the remaining tonnage goes into carriers,fighters, attack craft.
Against a force of 1k and below vessels,that spinal mount is now a lead weight....it's less effective against small ships, On top of being useless against fighters, and eats up a big chunk of tonnage and hardpoints...Not to mention if power systems take a hit then a ship may not even have the reserve power to fire its spinal mount.( and if the enemy is deploying ion cannons, or emp torps..that's likely)
With greatly diminished ability to counter smaller ships, due to the tonnage taken up by the spinal mount, they have to decide on how to proceed engage the fighters, or engage the corvettes/fast attacks. if they go after the fighters the fast attacks come in and rake them with their bay weapons, if they go after the fast attacks the fighters close and engage in strafing runs...or stand off and launch hundreds of missiles.
And if they are heavily armored load fighters with a railgun barbette... (2 Fighters/3 Missile/laser craft/1 railgun fighter/gunship)
If i really want to be nasty I arm jump frame transport carried 100 ton gun boats with 50 ton railgun bays....now I can build ten gunships, 3 corvettes, and the remainder in fighters and carriers...
those 10K ships are now in a bad way....they can destroy one enemy ship with certainty, maybe 2 or three ..but they are facing five.( or more, I'll have to look more closely at the numbers..which I am not that good at. but considering you can build several 1K ships for the price of a single spinal mount it doesn't look good for the 10Ks)
However if I built say one 100k ship per five to eight 10K ships, they can stand up to the onslaught and provide massed counter fire against those swarming 1K ships. forcing the enemy to build bigger ships, and fewer swarm ships.
My reasoning on that is that...
Only a fraction of it's mass is devoted to it's spinal mount, and it has ten times s many hardpoints. It can afford to split hardpoints between anti-ship weapons( bays) and anti-fighter/missile turrets.. reducing the effectiveness of a swarm of 1K ships greatly by forming a core to the fleet.
an enemy without 10K spinal mount warships they cant focuse enough firepower to deal with the 100ks, which means they need spinal mount 10Ks or their own Big Boys.
Now The 10K ships have to deal with their counterparts to safely focus on the big ships..which means they slug it out, supported by smaller vessels, and support fire from the big boys.
in addition The 1Ks now have to worry about those massive battle wagons at the rear of the fight..a long range slavo of bay weapons is enough to shred them outright. While the 1ks are still going to be able to ignore the spinal weapons involved to a great extent, and they can still overwhelm the 1ks by attacking in groups. They cant do the same to the force reinforced with 100ks...the 100Ks just mass too much firepower/armor/screens/point defense.
even if the 100Ks simply standoff while the smaller ships try to break through the enemy screening force. they change the nature of the battle, by forcing the enemy to build to counter them. Instead of a mass of 1K fast attacks, they have to build their own 10K, and 100K warships.