Deleriad
Mongoose
The fundamental problems are with spirit magic and shamanism because the system is incomplete and self-contradictory. The issues have been documented many times in other threads but basically I have never yet been able to figure out how spirit magic works. For example, is the "spell imprinting" method of learning spirit magic separate from having a charm or do you need to both imprint a spell and have a charm in order to cast a spirit magic spell?RosenMcStern said:But I still have to see why CoG 2 is useless/unplayable/etc.
There are also, as I recall, things such as spirit cults having access to spells that they can't cast because they can't make charms for them. For example, I think Bagog has spells such as heal and mobility that they have no way to cast.
Then there are things that you just have to guess at. For example Summon (otherworld creature) says runes: all. Presumably this means that any rune lets you cast summon.
The spirit magic spell "Create Rune Charm" has the trait "enchant" yet the trait "enchant" doesn't exist and the rules say that every spirit spell is cast using summoning skill. The description says that a charm spirit is summoned but I can't find game stats for a charm spirit anywhere.
Create Practice Fetish has the trait "enchantment" but doesn't actually appear to be an enchantment and you know what: it doesn't tell you how to create a fetish. Does it use the enchantment rules from the companion or another system? How much POW (if any) does it cost to create a Practice Fetish?
Costs of casting spirit magic: 1 MP per magnitude except on page 10 it says there is "no magic point cost ... to use a charm." Is this really true? Presumably not.
It just goes on and on. It's very, very obvious that the MRQ rules for enchanting and summoning hadn't been finalised when the authors handed in coG 2 and no one bothered to knit the book together with the rest of the system.
There is a difference between making adjustments to a system to suit your tastes and finding that a system is actually unusable; spirit magic is the latter. I don't blame the authors of the book because if you try a little forensic reading you can see loads of good ideas in there. I blame the Mongoose editing system which, frankly, is dire.