Slightly Norse John
Mongoose
Right, let's get the ball rolling.
To begin with Patrol PL-
we already have the Corvan, Haven, generic breaching pods, Razik, Sentri, Rutarian, and Rutarian replacement wing.
Fighters first;
I still depend primarily on Razik. The Sentri is so poor an antiship fighter that it's only real use is in dogfight, and there, the older fighter has it. It's a Barracuda; a replacement that doesn't replace.
The Rutarian is basically second best at everything. It tries to be not good but great, and so achieves neither. On the other hand, when all's said and done there are races out there that would kill to have the Centauri's problems instead of their own.
What I'd like to do is leave the Razik alone- it does the job as a light fighter. Improve the Sentri a little- change the gun fit from 3AD weak to 2AD no traits, make it more use as a fighter bomber, and strip the Rutarian of it's pretensions as a master of all trades, make it more of an actual bomber.
Suggested stat line;
Speed 12, turn SM, hull 4, dogfight +1, Atmospheric, dodge 2+, Fighter
light particle array- 2, T, 3AD, twin linked
Ion bolt- 4, T, 1AD, Double dmg Precise.
Compared to the Thunderbolt, it loses hull and afterburner to pick up a better weapon fit. I reckon that's a fair enough trade. Put them up at 3 per wing, ditch the replacement idea entirely.
The Corvan in it's existing form does the job nicely, no alterations needed there- although I do want to play with the hull and possible variants. All (printably, anyway) I can think of doing with the Haven is retiring the stat line entirely as beyond help, and reusing the mini for something that actually might be useful.
What? Earth have their Hermes and Tethys- variants, the Narn (ptui) have their cutters, the League are full of small, lethal ships as are the sometime- allied Drakh. Especially, fellow lions of the galaxy, we have to look to defence against and ultimately revenge over the Drazi.
The tactical point occurs that a larger ship with heavy, long range pulse weapons should be able to split fire between smaller targets more effectively than a beam armed ship. Hmmm. This holds promise for the future- that said, there are several useful tactical tasks for a ship of this level.
Strike unit, equipped probably with ballistic weapons, intended to engage much larger enemies. (Expendably. don't tell the crew, it would only worry them.)
Patrol unit, to replace the Haven- tougher, less agile.
Light combat unit, expected to screen and beat off enemy ships of equal class.
Yes, I am about to indulge myself and reuse some of my own test hulls.
Hastati (use Haven mini) Strikeboat
Speed 12, turn 2/90, dodge 5+
Hull 4, damage 9/3, crew 9/2, no troops
Light Particle Gun- 4, T, 3AD, Antifighter weak
Either;
Ballistic torpedo- C; 12, F, 3AD, Super AP Precise
Ballistic torpedo- D; 15, F 1AD, Super AP Triple Damage
Ballistic torpedo- E; 30, F, 1AD, Super AP Precise Double damage Slow load
Barbulus class Attack Boat (Corvan variant)
Speed 12, turn 2/45, Interceptors 1, Dodge 5+
Hull 4, damage 12/4, crew 12/4, troops 1
Twin particle arrays- range 8, twin linked; 4AD F, 3AD each P, S, 2AD A
Ion bolt cannon; range 8, F, 2AD, Double damage Precise
Intercludor (Blocker) Fleet Defender
Speed 10, turn 2/90, Dodge 4+
Hull 4, damage 14/4, crew 15/4, troops 1
Ion Cannon- range 16, F, 4AD, AP
Twin Particle Array- range 8, T, 4AD twin link
Comments? Interpretations? Mag Gun shot?
To begin with Patrol PL-
we already have the Corvan, Haven, generic breaching pods, Razik, Sentri, Rutarian, and Rutarian replacement wing.
Fighters first;
I still depend primarily on Razik. The Sentri is so poor an antiship fighter that it's only real use is in dogfight, and there, the older fighter has it. It's a Barracuda; a replacement that doesn't replace.
The Rutarian is basically second best at everything. It tries to be not good but great, and so achieves neither. On the other hand, when all's said and done there are races out there that would kill to have the Centauri's problems instead of their own.
What I'd like to do is leave the Razik alone- it does the job as a light fighter. Improve the Sentri a little- change the gun fit from 3AD weak to 2AD no traits, make it more use as a fighter bomber, and strip the Rutarian of it's pretensions as a master of all trades, make it more of an actual bomber.
Suggested stat line;
Speed 12, turn SM, hull 4, dogfight +1, Atmospheric, dodge 2+, Fighter
light particle array- 2, T, 3AD, twin linked
Ion bolt- 4, T, 1AD, Double dmg Precise.
Compared to the Thunderbolt, it loses hull and afterburner to pick up a better weapon fit. I reckon that's a fair enough trade. Put them up at 3 per wing, ditch the replacement idea entirely.
The Corvan in it's existing form does the job nicely, no alterations needed there- although I do want to play with the hull and possible variants. All (printably, anyway) I can think of doing with the Haven is retiring the stat line entirely as beyond help, and reusing the mini for something that actually might be useful.
What? Earth have their Hermes and Tethys- variants, the Narn (ptui) have their cutters, the League are full of small, lethal ships as are the sometime- allied Drakh. Especially, fellow lions of the galaxy, we have to look to defence against and ultimately revenge over the Drazi.
The tactical point occurs that a larger ship with heavy, long range pulse weapons should be able to split fire between smaller targets more effectively than a beam armed ship. Hmmm. This holds promise for the future- that said, there are several useful tactical tasks for a ship of this level.
Strike unit, equipped probably with ballistic weapons, intended to engage much larger enemies. (Expendably. don't tell the crew, it would only worry them.)
Patrol unit, to replace the Haven- tougher, less agile.
Light combat unit, expected to screen and beat off enemy ships of equal class.
Yes, I am about to indulge myself and reuse some of my own test hulls.
Hastati (use Haven mini) Strikeboat
Speed 12, turn 2/90, dodge 5+
Hull 4, damage 9/3, crew 9/2, no troops
Light Particle Gun- 4, T, 3AD, Antifighter weak
Either;
Ballistic torpedo- C; 12, F, 3AD, Super AP Precise
Ballistic torpedo- D; 15, F 1AD, Super AP Triple Damage
Ballistic torpedo- E; 30, F, 1AD, Super AP Precise Double damage Slow load
Barbulus class Attack Boat (Corvan variant)
Speed 12, turn 2/45, Interceptors 1, Dodge 5+
Hull 4, damage 12/4, crew 12/4, troops 1
Twin particle arrays- range 8, twin linked; 4AD F, 3AD each P, S, 2AD A
Ion bolt cannon; range 8, F, 2AD, Double damage Precise
Intercludor (Blocker) Fleet Defender
Speed 10, turn 2/90, Dodge 4+
Hull 4, damage 14/4, crew 15/4, troops 1
Ion Cannon- range 16, F, 4AD, AP
Twin Particle Array- range 8, T, 4AD twin link
Comments? Interpretations? Mag Gun shot?