AnotherDilbert
Emperor Mongoose
I think some necessary fixes have been lost:
Discussed here:
http://forum.mongoosepublishing.com/viewtopic.php?p=900057#p900057
Nerhesi said:Not intended - something lost/changed in the last word change and format change to PDF I'm sure.Weapons that can be defended against with Screen Defence are pointless, because all screens are used against all attacks, not just one.
1. Screens Defence should be XX / XX (Nuclear / Meson)
2. Screens Defence is a pool that can be used, EACH TURN, to reduce damage received by the appropriate weapons. This pool is refreshed each turn.
As above - not intended, something lost/changed and should be updated to reflect.Missile attacks are chanceless, since Salvo Defence is used against all salvoes, not just one.
1. Salvo Defence is a pool that can be used, EACH TURN, to reduce the incoming salvo by a chosen amount. This pool is refreshed each turn.
Definitely not intended - I accept the blame as in my back and forth with Matt I missed the edit that dropped range from the weapons. This absolutely needs to be in resulting in damage format becoming, for example, 100 / 100 / 25 / 25 (simulating Short / Medium / Long / Very Long Ranges). You're absolutely right in that without this, mass drivers are suddenly the best weapons and hitting you at very long rangeBest bay is Ortillery since it ignores range restrictions.
Very thankful for the extra set of eyes as we went pretty quickly from initial drafts, to a couple of revisions to PDF format![]()
Discussed here:
http://forum.mongoosepublishing.com/viewtopic.php?p=900057#p900057