Ture enough but it depends on what you are doing. A 5000Dton SDB with a 1000Dton bay shrunk down by tech to fir it in with the powerplant, 6G drive and armour (oh and a few staterooms :lol: ).
With the firepower to kick in a section on something the size of a light cruiser or take out anything even close to its size in a single ambush attack you change the defence/Attack dynamic of a system. With a pair of these hiding out raiders have to come prepared with heavy cruisers etc.
Use them or not use them is ref/player choice.
Also they don't just go on ships. Asteroid defence bases, planetary defence centres, that 10,000,000Dton highport station over your key world.
I am factoring both damage and range into mine so you have bands where you can fire spinal then capital bays then normal bays then turrets. Capital ships can then slug it out at long ranges far out of turret range and your gunships and fighters have to close to use turret scale beam weapons.
THink a DN and escorts coming into range of a small defending fleet. Scout drones locate tartgets and the spinal fires first, smashing at the smaller escorts to clear them out of the fight. THen the capital bays open fire, great salvos of laser or P-Beams striking an enemy capital ship, wearing it down as the ships close. Then as both fleets come into bay range the DN turns to hold the range open while firing every bay he has at the fleet which is now charging ahead for all its worth since half the fire power of its much smaller ships is turret mounted and out of range.
Thats just my idea anyway
