lastbesthope said:mthomason said:However, at a glance, the shopping rules look cool
Certainly not something to introduce every single time someone wants to visit a store, but I can see myself trying to come up with a "treasure hunt" type scenario where characters have limited time and resources to get everything on a shopping list... now I just need to come up with a story so that have a reason to do that....![]()
Something along the lines of "A day in the Strife"? Someone is demanding items or they'll kill an ally/relative, etc of one or more of the PCs??? Add a time limit et voila!
LBH
*chuckles*
That would, in fact, be exactly the model I used. The "shopping game" has three levels of granularity: a fast mode for quick resolution, a medium mode for scene generation, and a detailed mode for building sessions around. Unfortunately in the last mode you have to apply your own threat but I trust you can to let your imaginations run wild there.
Shannon