lastbesthope
Mongoose
Reaverman said:Tank said:The Sagittarius hull was originally just a test bed for mounting missile racks not a purpose designed warship per se
Did you get that from the B5 wars Tank?
SFOS P.44, Sagi fluff text.
LBH
Reaverman said:Tank said:The Sagittarius hull was originally just a test bed for mounting missile racks not a purpose designed warship per se
Did you get that from the B5 wars Tank?
It may be your simple truth but it isn't mine, nor many other people's. Just because you can't figure out how to balance it doesn't mean no-one can. Another case of opinion stated as fact.LtLeonJonson said:NOw as for the ideas of rarity etc, it won't work on a PL system designed as ACtA is. This is the simple truth.
That was, however, a specific scenario tied to the storyline, not by any means a regular fleet.katadder said:dont really think there should be a rarity thing myself as theres no reason why all the ships of a certain type couldnt happen to be in the same place atthe same time, just look at the series where pretty much all the Omega Xs were grouped nicely together to fight the whitestars.
Exactly, and a rarity value would fix all these problems, and make the game a proper Babylon 5 based game again. You've hit the nail on the head. Introduce rarity values, and you get battles better fitting to the setting.Voronesh said:First the battle is out of any storyline. So you could even assume the EA has 100 Omega-X and fight a huge battle for a special event.
Second as katadder mentioned that even in historical battles fleet rarity has little issue. Eg all we see is a rare Nova here or there. But they shouldnt be unique or very rare in 3rd age.......
katadder said:actually hes sayign they shouldnt be unique