Recent content by DramaticExit

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    The Sling range 200m???

    In my humble opinion, ranges in RQ2 - and RPGs in general - should be 'effective' ranges - the size you can reasonably expect to hit a man-sized target at. That situation occurs far more commonly than massed army battles. With that in mind, consider: and that's against a roughly man-sized (4'...
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    Cults of Glorantha errata project

    Looking good, and very much appreciate the effort. I still feel that Wind Mastery, even with 'Rank Acolyte' is extremely powerful and could use a rebalance.
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    The Sling range 200m???

    That's exactly it Vile. There's a question of 'maximum range' which might be useful for large battles with hundreds of troops, and 'effective range' that you can hit a discrete/individual target at. The effective range is much shorter. We reworked a fair few of the ranges to be 'effective'...
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    Charging Issues

    Cheers for that Grimolde :) I've removed question 2 since it was dependent on how we were handling movement. We'll probably use a system like the 'grid based combat' described here - which I'm 90% sure is Deleriad - to handle movement and charging
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    Charging Issues

    Hm, I took that as a deliberate 'move but don't do anything else' Action, not one explicitly ruling out being able to do something else as well. p.48 under Combat Rounds implied to me that movement isn't necessarily tied to specific CAs and is spread amongst the Combat Round. and then in the...
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    Charging Issues

    Two questions :) 1) Why does the first attack in this example use a 2nd CA? I understood RAW to be that you can combine movement freely with a CA (an attack in this case). So 1st CA is move 2m and attack. e: in-light of the conversation with Grimolde below, I've removed question 2, since it...
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    Cannot hit on next CA?

    As I understand it: When your next CA comes up you must do something. Choosing 'Do Nothing' (p.84) is a valid selection and uses up your CA. The player could also Delay but the restrictions on 'cannot attack' still apply when he does act.
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    Cults of Glorantha Errata

    Regarding Wind Mastery, this looks atrociously powerful. Starting characters can be casting Rank 7 divine spells (see the end of this thread. With light air movement that's means, using Wind Mastery RAW, they can summon a hurricane and level the land around them. Has anyone house-ruled this? I...
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    Basic Character Creation questions

    Apologies for the bump, any thoughts on #4? It occurs to me that with the +20% you can receive by linking backgrounds, a divine caster could start with Mag 7 spells. Ho hum.
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    So Long & Thanks for all the Fish

    How did you miss it? ;) Harold Camping predicted the rapture would take place on May 21st. Since it (obviously) didn't he's proclaimed his calculations were wrong and we're now on for October 21st.
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    The Future...

    I mentioned the rebranding to my wife the other night. Her: Oh, isn't there already a system called that? Me: Ah, you're probably thinking of Pathfinder. edit: I should probably add that I don't mind the name ;) I wasn't attracted to 'Runequest II' for the name (or the history that I knew...
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    Couple rules questions

    I don't beleive that's the case. Can you link the thread you're talking about?
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    Couple rules questions

    1) As far as I'm aware RAW it's the player's choice how they split their Movement (which is per Combat Round) amongst their Combat Actions. So moving the full 8m on one Combat Round is fine. It's worth noting that there's certainly house-rules around that limit it to something like half movement...
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    Big announcement today?

    So Runequest II becomes Wayfarer.
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    Basic Character Creation questions

    Aye I understand that, however I'm not sure on the balance implications - which is partly where question #3 came from - since the rules are fairly specific on what starting characters have. Annnnd another character generation question: 4) Can Pact be raised with Freebie Points at character...
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