DramaticExit
Mongoose
Hey all, a few quick character creation questions.
1) I'm trying to get a feel for - before we all descend on a new/first-time RQ2 campaign - how important CAs are. It doesn't seem too difficult to get 3 CAs, especially if using point buy. Of course, I realise there is a tradeoff elsewhere. However I suspect, for example, 3 CA is superior to 2 CA + 1d4 DB. With all that in mind, I'd appreciate some anecdotal feedback. In your groups, how many players do not have 3 CAs? Do the 2 CA people noticeably suffer?
2) In Character Creation you sometimes receive Lore(Any) for an Advanced Skill option. Am I correct in thinking that Lore(Any) from an Advanced Skill cannot be used for any magic related Lore (e.g. 'specific theology'), as magic related Lore is only available under the Magical Skill heading.
3) Armour is expensive for starting characters. Is armour intended to be a rarity for game balance reasons? Have your early-campaigns for RQ2 been a party money-gathering exercise with the aim to buy some decent armour?
1) I'm trying to get a feel for - before we all descend on a new/first-time RQ2 campaign - how important CAs are. It doesn't seem too difficult to get 3 CAs, especially if using point buy. Of course, I realise there is a tradeoff elsewhere. However I suspect, for example, 3 CA is superior to 2 CA + 1d4 DB. With all that in mind, I'd appreciate some anecdotal feedback. In your groups, how many players do not have 3 CAs? Do the 2 CA people noticeably suffer?
2) In Character Creation you sometimes receive Lore(Any) for an Advanced Skill option. Am I correct in thinking that Lore(Any) from an Advanced Skill cannot be used for any magic related Lore (e.g. 'specific theology'), as magic related Lore is only available under the Magical Skill heading.
3) Armour is expensive for starting characters. Is armour intended to be a rarity for game balance reasons? Have your early-campaigns for RQ2 been a party money-gathering exercise with the aim to buy some decent armour?