Over on the errata document I've been compiling a list of missing divine spells. These are mostly revised from MRQ1 Cults of Glorantha. I've not included the Lankhor Mhy spells that Loz posted. Comments please.
Bless Grave
Instant, Rank Initiate, Touch
This hour long ritual conducted over the buried corpse summons an invisible aspect of Ty Kora Tek to escort the soul of the deceased to her Caverns of the Dead. This spell guarantees that the ghost will not return to haunt the community. It will work on any soul with a POW no more than three times the spell’s Magnitude.
Command Ghost
Duration 15 minutes, Ranged, Rank Acolyte, Resist (Persistence)
While the spell lasts, the caster takes over the actions and will of the ghost specified by the spell. A ghost is any spirit that has been trapped on the mundane plane after its mortal body died. Thus it will not work against most spirits controlled by shamans. The caster must be able to see the ghost and if it leaves the caster’s sight then the spell is automatically broken until the ghost comes into view again. This spell will work on any ghost with a POW no more than three times the spell’s Magnuitude. Whilst under the caster’s control the ghost will perform whatever actions the caster declares and will refrain from causing the caster any harm.
Cremate Dead
Duration special, Rank Acolyte, Touch
This hour long ritual allows the caster to fully destroy the bodily remains of any member of his cult after death. This spell guarantees that the ghost will not return to haunt the community. It also burns all the goods sent along with the corpse, allowing the deceased to carry some weapons and supplies in the Land of the Dead.
Cure Chaos Wound
Duration 15 minutes, Rank Initiate
While this spell remains active the caster can use the common magic spell “Heal” much more effectively against wounds caused by Chaos creatures. For each point of Magnitude, Cure Chaos Wounds adds 1 Magic Point to each use of the Heal spell used on a wound caused by a chaos creature. For example, a Heal Magnitude 4 spell cast while under the effect of Cure Chaos Wound Magnitude 7 could heal 11 hit points to a location.
Furthermore, the Heal spell can heal major wounds caused by Chaos provided at least 6 Hit Points are healed in one go by the spell. The spell cannot re-grow maimed limbs nor can it reattach severed limbs but it will heal the remaining stump. If cast on a major wound to a vital location like a head or chest, the wound heals but the recipient will be permanently crippled in some manner.
Dark Walk
Duration 15, Rank Acolyte
This spell allows the caster to be completely invisible and soundless in a patch of darkness and shadow. He can still be perceived in other ways such as scent, Darksense and so on. If the caster cannot completely conceal himself in a shadow or is exposed to direct light, then the spell has no effect. Should the caster interact with an object in some way or make a close combat attack he temporarily becomes visible but will dissolve back into the shadows once the combat or interaction is complete. Orlanthi must undertake the “Sandals of Darkness” Heroquest to learn this spell.
Earthweight
Duration 15, Ranged, Resist (Resilience)
The target of this spell grows heavier and heavier until movement becomes difficult. For each point of Magnitude in this spell, this reduces the target’s base movement rate by 1m to a minimum of zero. Flying creatures with a movement of 0m cease flying and plunge to the ground.
Gorge
Instant, Rank Initiate
For each 2 points of Magnitude, the caster can swallow up to 5kg of an item, up to 1 cubic metre of a gas, 5 litres of liquid or a living thing up to a SIZ of 1. For example, at Magnitude 8, the caster could swallow a dog. The caster is unharmed by the action even if swallowing dangerous substances such as acid, fire or badgers. Any living thing swallowed this way dies instantly.
Inspire Worshippers
Duration 15, Ranged, Rank Acolyte
For each 2 points of Magnitude, this spell provides a +5% bonus to a number of Shargashi worshippers of a lower rank than the caster. It affects a number of worshippers equal to the caster’s CHA. This bonus is applied to a single cult skill (except Pact) determined by the caster at the time of casting. Each worshipper can only be affected by one casting of this spell at any given time.
Restore Vision
Instant, Rank Rune Lord/Priest, Touch
Cult: Erissa
This spell restores sight to any creature immediately, including the replacement of damaged or destroyed eyes. If the recipient is unable to see due to being engulfed in darkness or some other environmental effect, this spell has no effect.
Split Body
Duration 15 minutes, Rank Initiate
For each 3 points of Magnitude, the caster may pull off one part of their body without causing damage or pain. The detached item (whether a limb, mouth, rectum or head for example) can be moved at a rate of 1m per Combat Round and acts in all ways as if still attached. So eyes can see, a mouth can talk, a tongue can lick, a hand can grasp and so on. Should the split body part take damage then treat it as normal damage to the relevant location. Should the spell expire before the limb is reattached then no harm befalls the caster but he can no longer perceive or control the body part. Recasting the spell will enable the missing part to be reattached normally.