Ben2 said:Optional drone rules are coming
I can't say I'm overly thrilled about that development, personally. I suppose it will depend on what kind of options are on the table, but I'd be leery of seeing too many new tricks added in.
Ben2 said:Optional drone rules are coming
Keeper Nilbog said:Double hit drones :?: , and us poor plasma users are nerfed again.![]()
GamerDude said:Ok, as someone who watched the series when it was in first run (in the 60's) and had the tech manual etc. all this talk about "drones" annoys me.
Even the 'fanboys' who argue every little other detail don't speak up - that there were no drones in ST:TOS. They had probes, they had photon torpedoes.. and in "The Undiscovered Country" they modified a torpedo to home in on the exhaust of an impulse engine
Personally I think all this worrying over "balancing out" of something that isn't even from the series/movie is just insane trying to get something out of a rock.
Stu-- said:Just to add to this discussion, today we did a small 420pt game to kill an hour after the big game (battletech fwiw) the Federation had two burke and a Kirov vs Kzinti CL, FF, DW.
There was a turn during which the Fed player had no ships on defensive fire, and the Kzinti scored 6 hits with drones that turn (against a Burke) - the ship ran out of anti-drones, fired all its phasers (at drones) and then was still destroyed.
At the end of the turn Kirov had not fired and managed to use her drones (4) to hit the Kzinti CL, which shot down two but still took a beating.
Now it may be that the size of the forces means that a failed die roll for DF has more impact - but this is a LOT of drones hitting, many more than you would expect in FC.
The kicker is, that they are instant impact so if you know a target cannot defend itself they are basically instant hits for d6 damage with no way to stop them.
In the whole game (3 turns) with 36 kzinti and ~8 federation drones fired we saw 11 hits.